Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[🏆] Slap for First Place!

[🏆] Slap for First Place!

A Roblox experience owned by cheffersons.

OtherEN

Description (written by the developer; not a statement by this register)

AAAAAAAAAAAAA

Last updated by the developer 6 Sept 2026, 11:51 UTC.

0
playing (measured 6 Sept 2026, 12:02 UTC)
6,745
lifetime visits
72%
liked (33 👍 / 13 👎)
27
favourites (4.0 per 1k visits)
19 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
6 Sept 2026, 12:027first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
449 R$
2x Voting Power
159 R$
Skip Roll
129 R$
Triple Roll
129 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome292 · 40.0% win
LVL 1 · progression220 · 20.0% win
Slapped · progression169 · 30.0% win
Meet the Owner · other158 · 0.00% win
Slap · progression124 · 20.0% win
Noob · other118 · 20.0% win
LVL 10 · progression114 · 10.0% win
Tarnished · progression105 · 10.0% win
Victory! · progression92 · 40.0% win
Return by Death · other77 · 10.0% win
GOLD GOLD GOLD · collection73 · 10.0% win
LVL 25 · progression71 · 0.00% win
Killstreak · other69 · 20.0% win
Tech · other63 · 20.0% win
Free Achievement · other62 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6373686 September 2026 — 63 % liked16 September 2026 — 73 % liked26 September 2026 — 72 % liked726 September 202626 September 2026
3 measurements spanning 20 days, net +9. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 62–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Sept 2026, 19:0172-1
16 Sept 2026, 12:4773+10
6 Sept 2026, 12:3063first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.