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A Roblox experience owned by Battle2.0.

Description (written by the developer; not a statement by this register)

Best baddies game

Last updated by the developer 12 Sept 2026, 23:46 UTC.

0
playing (measured 14 Sept 2026, 11:32 UTC)
273
lifetime visits
75%
liked (3 👍 / 1 👎)
10
favourites (36.6 per 1k visits)
20 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Sept 2026, 11:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Owner
1,000 R$
Head admin
500 R$
10,000 spins
400 R$
Omg tysm
200 R$
150
160 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Admin · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

67757116 September 2026 — 67 % liked7 October 2026 — 75 % liked16 September 20267 October 2026
2 measurements spanning 21 days, net +8. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 66–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
7 Oct 2026, 11:1675+8
16 Sept 2026, 05:3467first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.