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[PRE-ALFA]Mundo de línea roja

[PRE-ALFA]Mundo de línea roja

A Roblox experience owned by 2 Wheel Mafia.

SimulatorESmotorcycle simulatorracingvehicle customization

Description (written by the developer; not a statement by this register)

Ubicado en algún lugar de los Estados Unidos, este juego es un simulador de motocicletas con física y gráficos realistas, así como varias dinámicas de juego. Características: 🏁 Compite en carreras contra el reloj para ganar recompensas increíbles... o para ti mismo. 🎁Trabajo de entrega, conduce para ganar, códigos, recompensa diaria, impulsos de grupo para ganar dinero y más... 🏍️Más de 25 motocicletas hasta ahora 🔧 Personaliza tus motos a tu gusto Autopista de tráfico AI Aceleración + freno para agotar T para wheelie y stoppie Y más... Aviso: Este juego está en una etapa muy temprana; pueden aparecer errores menores, y es importante reportarlos. Aviso legal: Algunos vehículos y marcas de este juego son ficticios. No se utilizan marcas registradas y no hay afiliación con los fabricantes.

Last updated by the developer 3 Sept 2026, 20:04 UTC.

1
playing (measured 6 Sept 2026, 10:02 UTC)
2,353
lifetime visits
90%
liked (284 👍 / 33 👎)
598
favourites (254.1 per 1k visits)
20 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
6 Sept 2026, 10:022first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
200 R$
EXTRA GARAGE
100 R$
TRACK PASS[UNLOCK, IT DOESNT GIVE TO YOU]
80 R$
MULTIPLE SPAWN
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome48,040 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8995927 September 2026 — 95 % liked17 September 2026 — 89 % liked27 September 2026 — 90 % liked907 September 202627 September 2026
3 measurements spanning 20 days, net -5. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Sept 2026, 23:5390+1
17 Sept 2026, 17:3889-6
7 Sept 2026, 17:3795first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.