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GoE Gym of Eternity

GoE Gym of Eternity

A Roblox experience owned by **R.oblox W.restling U.nited**.

Music & rhythmENmusicgymcleaning

Description (written by the developer; not a statement by this register)

-Changelog Version 2.05 (2/25/17) -Further Graphics and Playlist Overhaul Version 2.05 (1/12/17) -Graphics and Playlist Overhaul Version 2.04 (12/10/16) **Playlist Revamp!** NEW SONGS ADDED! Version 2.03 (9/27/16) **23 NEW SONGS ADDED!** -Playlist should be different sounding from start to finish! & -Added Gym Winner 'EternalFears' Clean! Version 2.02 (9/21/16) -Added Packs! Get more bang for your buck with different sets of cleans to use! -Instant Respawning! No more waiting for death! -Additional Lag Fixes Version 2.01b (9/20/16) -Added The DarkMatter Clean and Extra Gym Controls for me! Version 2.01 (9/18/16) -Revamped new Playlist! -Working AFK Button and Lounge Teleporting! -RWU-Style and UKW/ORW/TNX Style cleans!

Last updated by the developer 4 Mar 2022, 21:40 UTC.

0
playing (measured 11 Aug 2026, 02:05 UTC)
28,719
lifetime visits
86%
liked (76 👍 / 12 👎)
201
favourites (7.0 per 1k visits)
2 July 2015
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 02:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Tip Jar
50 R$
R.W.U Gym VIP Membership
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

50 Kills! · progression107 · 0.00% win
You Got 100 Kills! · progression48 · 0.00% win
200 KILLS! (Impossible Rarity) · progression25 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.