Verity [HORROR]
A Roblox experience owned by Games By Umeko.
HorrorENpsychological horrorcreature companionnarrative mystery
Description (written by the developer; not a statement by this register)
You wake up to do your daily routine as always, until somebody knocks at the door and a mysterious box appeared that you never ordered. After you place the box on the table, you found a cute little ball creature who's a yellow ball who's name is Verity. A cheerful little helper and a friend. He claimed he knows everything. What starts as a normal day quickly turns into something stranger. The longer he stays the longer verity acts more strangely and disturbing.. He's watching you and listening everything... Special thanks to ThatMob and LookOut3D for the inspiration and for helping make this possible. :) Verity’s original voice and authorized voice samples by JustWhispy. Twixxel's 3D Models by Hopal228 👍 Like the game and favorite then join the group. 🎧 Use headphones for the best experience. PC: E - Interact Console: A - Select or confirm menu options X - Interact, complete objectives, and leave cabinets B - Go back or leave a party Dialogue Selection 1 - UP 3 - DOWN
Last updated by the developer 20 Aug 2026, 13:22 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 28 Aug 2026, 06:15 | 2 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.