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SOmething in the Store [horror] (In Development)

SOmething in the Store [horror] (In Development)

A Roblox experience owned by Whisperexe.

Description (written by the developer; not a statement by this register)

🎃 WELCOME TO SOMETHING IN THE STORE You came here for costumes and candy… But something else is waiting in the dark. 👤 Created by: @whisperexedev 👥 PLAY WITH FRIENDS Team up with up to 4 players and explore the store together. Just remember… you might not be alone. 🛒 EXPLORE THE STORE Discover costumes, candy, secrets, and fun items to mess with your friends! 📹 WATCH. EXPLORE. SURVIVE. Keep an eye on the cameras, explore every room, and be careful about what you find. ❓ COULD YOU SURVIVE THIS HALLOWEEN STORE? ⭐ LIKE & FAVORITE the game if you're enjoying it — it helps us a lot! 💡 HAVE AN IDEA FOR THE GAME? Have an idea for something we should add, change, or improve? We want to hear it! Share your ideas with us through the Feedback menu! COMING SOON… inspired by : Movie massacre by Criptid Horror

Last updated by the developer 15 Oct 2026, 17:00 UTC.

0
playing (measured 24 Oct 2026, 09:45 UTC)
737
lifetime visits
83%
liked (5 👍 / 1 👎)
5
favourites (6.8 per 1k visits)
20 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
24 Oct 2026, 09:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

paranormal detector
100 R$
Camera +
75 R$
Good flashlight
50 R$
RESPAWN
30 R$
respawn
2 R$
gun [secret end]
1 R$
infinite respawn
1 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Premier achat ! · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.