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[Official New Support Version] Aomihaya Express Railway Train Simulator

[Official New Support Version] Aomihaya Express Railway Train Simulator

A Roblox experience owned by 藍花急行電鉄 Train Simulator Player Community.

SimulatorENtrain simulationJapanese railwayfictional operator

Description (written by the developer; not a statement by this register)

A fictional Japanese railway simulation game operated by Studio SWA. [This is the new support version.] The old game stolen by hackers has been discontinued.

Last updated by the developer 2 Sept 2026, 13:16 UTC.

0
playing (measured 2 Sept 2026, 19:31 UTC)
1,749
lifetime visits
83%
liked (317 👍 / 66 👎)
895
favourites (511.7 per 1k visits)
20 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
2 Sept 2026, 19:311first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

藍急電車プレミアムパス
500 R$
藍急3000系・3500系電車ベーシックパス
200 R$
藍急5000系・5800系電車ベーシックパス
200 R$
藍急5500系・5810系電車ベーシックパス
150 R$
藍急2000系電車ライトパスPlus
50 R$
藍急3000系電車ライトパス
50 R$
藍急2000系電車ライトパス
50 R$
藍急1500系電車ライトパス
50 R$
藍急1500系電車ライトパスPlus
50 R$
藍急5500系電車ライトパス
50 R$
藍急5500系電車ライトパスPlus
50 R$
藍急5000系電車ライトパス
50 R$
藍急5000系電車ライトパスPlus
50 R$
藍急3500系電車ライトパスPlus
50 R$
藍急3000系電車ライトパスPlus
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

839689.52 September 2026 — 96 % liked12 September 2026 — 95 % liked22 September 2026 — 89 % liked2 October 2026 — 84 % liked12 October 2026 — 84 % liked23 October 2026 — 83 % liked2 September 202623 October 2026
6 measurements spanning 50 days, net -13. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 00:1883-1
12 Oct 2026, 22:5384no change
2 Oct 2026, 22:3384-5
22 Sept 2026, 22:3289-6
12 Sept 2026, 22:3195-1
2 Sept 2026, 21:3796first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.