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[EVENTS✨+ NEW MAP🗺️] Sell Gas!

[EVENTS✨+ NEW MAP🗺️] Sell Gas!

A Roblox experience owned by Sell Inc..

TycoonENbusiness simulationresource managementupgrades

Description (written by the developer; not a statement by this register)

⛽ WELCOME TO SELL GAS! ⛽ 🎁 NEWEST CODE: "NEWMAP" ⚡ Redeem it in-game for 2X INCOME + 2X PUMP SPEED! 📋 CHANGE LOG 🗺️ NEW MAP! — Explore the completely redesigned map! ✨ New scenery, areas & improvements! 🔧 Bug fixes & improvements! 🚨 🛢️ OIL RIG UPDATE COMING SOON! 🛢️ 🚨 🏗️ Build & expand your own Oil Rig! 🛢️ Produce even MORE oil! 💰 Grow your fuel empire like never before! 👀 Stay tuned... ━━━━━━━━━━━━━━━━━━ 🏪 BUILD YOUR GAS STATION! Start small and build your way up to the ULTIMATE gas station! 💰 ⛽ Buy & upgrade Gas Pumps 🟢 Unlock powerful Diesel Pumps 🚗 Serve Customers & Vehicles 💵 Sell Gas & earn Cash 🏪 Build & expand your Gas Station 🛢️ Unlock Pumpjacks & produce Oil 📈 Upgrade your business & earn even MORE! 💰 Start from nothing... ⛽ Build your station... 🚗 Serve your customers... 🛢️ Produce your own oil... 👑 Become the RICHEST gas station owner! 👍 LIKE the game for more updates! ⭐ FAVORITE so you don't miss what's next! 🔔 FOLLOW for future updates!

Last updated by the developer 5 Sept 2026, 16:42 UTC.

47
playing (measured 5 Sept 2026, 18:50 UTC)
57,388
lifetime visits
65%
liked (281 👍 / 149 👎)
1,205
favourites (21.0 per 1k visits)
21 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

47260153.55 Sept 2026, 07:15 — 260 players5 Sept 2026, 07:50 — 159 players5 Sept 2026, 08:50 — 143 players5 Sept 2026, 09:50 — 163 players5 Sept 2026, 10:50 — 145 players5 Sept 2026, 11:50 — 170 players5 Sept 2026, 12:50 — 202 players5 Sept 2026, 13:50 — 201 players5 Sept 2026, 14:50 — 185 players5 Sept 2026, 15:50 — 183 players5 Sept 2026, 16:50 — 106 players5 Sept 2026, 17:50 — 185 players5 Sept 2026, 18:50 — 47 players5 Sept 2026, 07:155 Sept 2026, 18:50
13 measurements taken within a single day, net -213. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 15–292 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
5 Sept 2026, 18:5047-138
5 Sept 2026, 17:50185+79
5 Sept 2026, 16:50106-77
5 Sept 2026, 15:50183-2
5 Sept 2026, 14:50185-16
5 Sept 2026, 13:50201-1
5 Sept 2026, 12:50202+32
5 Sept 2026, 11:50170+25
5 Sept 2026, 10:50145-18
5 Sept 2026, 09:50163+20
5 Sept 2026, 08:50143-16
5 Sept 2026, 07:50159-101
5 Sept 2026, 07:15260first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
399 R$
Auto Skip
349 R$
2x Income
200 R$
2x Offline Earnings
199 R$
Mobile Upgrade
150 R$
2x Walkspeed
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Drop · progression135,985 · 100.0% win
First Payday · other87,120 · 77.8% win
Pump Empire · other79,048 · 66.7% win
Premium Only · other67,697 · 55.6% win
Six Figures · progression46,958 · 44.4% win
Open for Business · progression43,108 · 33.3% win
Maximum Efficiency · collection40,532 · 44.4% win
Big Rigs Big Money · progression30,657 · 22.2% win
Gas Millionaire · progression22,757 · 11.1% win
Business Partners · social14,505 · 44.4% win
Rush Hour · progression11,668 · 11.1% win
Multi Millionaire · progression7,788 · 11.1% win
Strike Oil · other3,684 · 11.1% win
Oil Baron · progression2,521 · 22.2% win
Gas Mogul · progression1,923 · 11.1% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

658072.55 September 2026 — 78 % liked5 September 2026 — 78 % liked5 September 2026 — 77 % liked5 September 2026 — 77 % liked5 September 2026 — 75 % liked5 September 2026 — 75 % liked5 September 2026 — 76 % liked5 September 2026 — 76 % liked5 September 2026 — 76 % liked5 September 2026 — 75 % liked5 September 2026 — 75 % liked5 September 2026 — 74 % liked5 September 2026 — 80 % liked15 September 2026 — 73 % liked25 September 2026 — 72 % liked5 October 2026 — 72 % liked15 October 2026 — 65 % liked25 October 2026 — 66 % liked4 November 2026 — 65 % liked5 September 20264 November 2026
19 measurements spanning 60 days, net -13. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 63–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Nov 2026, 07:1965-1
25 Oct 2026, 07:1866+1
15 Oct 2026, 07:1865-7
5 Oct 2026, 07:1772no change
25 Sept 2026, 07:1772-1
15 Sept 2026, 07:1673-7
5 Sept 2026, 18:5080+6
5 Sept 2026, 17:5074-1
5 Sept 2026, 16:5075no change
5 Sept 2026, 15:5075-1
5 Sept 2026, 14:5076no change
5 Sept 2026, 13:5076no change
5 Sept 2026, 12:5076+1
5 Sept 2026, 11:5075no change
5 Sept 2026, 10:5075-2
5 Sept 2026, 09:5077no change
5 Sept 2026, 08:5077-1
5 Sept 2026, 07:5078no change
5 Sept 2026, 07:1578first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.