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[EVENTS✨+ NEW MAP🗺️] Sell Gas!

[EVENTS✨+ NEW MAP🗺️] Sell Gas!

A Roblox experience owned by Sell Inc..

TycoonENbusiness simulationresource managementupgrades

Description (written by the developer; not a statement by this register)

⛽ WELCOME TO SELL GAS! ⛽ 🎁 NEWEST CODE: "NEWMAP" ⚡ Redeem it in-game for 2X INCOME + 2X PUMP SPEED! 📋 CHANGE LOG 🗺️ NEW MAP! — Explore the completely redesigned map! ✨ New scenery, areas & improvements! 🔧 Bug fixes & improvements! 🚨 🛢️ OIL RIG UPDATE COMING SOON! 🛢️ 🚨 🏗️ Build & expand your own Oil Rig! 🛢️ Produce even MORE oil! 💰 Grow your fuel empire like never before! 👀 Stay tuned... ━━━━━━━━━━━━━━━━━━ 🏪 BUILD YOUR GAS STATION! Start small and build your way up to the ULTIMATE gas station! 💰 ⛽ Buy & upgrade Gas Pumps 🟢 Unlock powerful Diesel Pumps 🚗 Serve Customers & Vehicles 💵 Sell Gas & earn Cash 🏪 Build & expand your Gas Station 🛢️ Unlock Pumpjacks & produce Oil 📈 Upgrade your business & earn even MORE! 💰 Start from nothing... ⛽ Build your station... 🚗 Serve your customers... 🛢️ Produce your own oil... 👑 Become the RICHEST gas station owner! 👍 LIKE the game for more updates! ⭐ FAVORITE so you don't miss what's next! 🔔 FOLLOW for future updates!

Last updated by the developer 5 Sept 2026, 16:42 UTC.

47
playing (measured 5 Sept 2026, 18:50 UTC)
57,388
lifetime visits
73%
liked (304 👍 / 113 👎)
1,024
favourites (17.8 per 1k visits)
21 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

47260153.55 Sept 2026, 07:15 — 260 players5 Sept 2026, 07:50 — 159 players5 Sept 2026, 08:50 — 143 players5 Sept 2026, 09:50 — 163 players5 Sept 2026, 10:50 — 145 players5 Sept 2026, 11:50 — 170 players5 Sept 2026, 12:50 — 202 players5 Sept 2026, 13:50 — 201 players5 Sept 2026, 14:50 — 185 players5 Sept 2026, 15:50 — 183 players5 Sept 2026, 16:50 — 106 players5 Sept 2026, 17:50 — 185 players5 Sept 2026, 18:50 — 47 players5 Sept 2026, 07:155 Sept 2026, 18:50
13 measurements taken within a single day, net -213. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 15–292 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
5 Sept 2026, 18:5047-138
5 Sept 2026, 17:50185+79
5 Sept 2026, 16:50106-77
5 Sept 2026, 15:50183-2
5 Sept 2026, 14:50185-16
5 Sept 2026, 13:50201-1
5 Sept 2026, 12:50202+32
5 Sept 2026, 11:50170+25
5 Sept 2026, 10:50145-18
5 Sept 2026, 09:50163+20
5 Sept 2026, 08:50143-16
5 Sept 2026, 07:50159-101
5 Sept 2026, 07:15260first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
399 R$
Auto Skip
349 R$
2x Income
200 R$
2x Offline Earnings
199 R$
Mobile Upgrade
150 R$
2x Walkspeed
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Drop · progression124,046 · 100.0% win
First Payday · other77,434 · 100.0% win
Pump Empire · other69,810 · 100.0% win
Premium Only · other59,695 · 88.1% win
Six Figures · progression41,143 · 67.4% win
Open for Business · progression37,882 · 60.5% win
Maximum Efficiency · collection31,557 · 100.0% win
Big Rigs Big Money · progression26,570 · 51.8% win
Gas Millionaire · progression19,276 · 51.8% win
Business Partners · social13,078 · 44.9% win
Rush Hour · progression9,610 · 23.3% win
Multi Millionaire · progression5,602 · 36.3% win
Strike Oil · other2,639 · 16.4% win
Oil Baron · progression1,805 · 13.8% win
Truck Stop Tycoon · other1,335 · 12.1% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 19 September 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

738076.55 September 2026 — 78 % liked5 September 2026 — 78 % liked5 September 2026 — 77 % liked5 September 2026 — 77 % liked5 September 2026 — 75 % liked5 September 2026 — 75 % liked5 September 2026 — 76 % liked5 September 2026 — 76 % liked5 September 2026 — 76 % liked5 September 2026 — 75 % liked5 September 2026 — 75 % liked5 September 2026 — 74 % liked5 September 2026 — 80 % liked15 September 2026 — 73 % liked5 September 202615 September 2026
14 measurements spanning 10 days, net -5. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 72–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
15 Sept 2026, 07:1673-7
5 Sept 2026, 18:5080+6
5 Sept 2026, 17:5074-1
5 Sept 2026, 16:5075no change
5 Sept 2026, 15:5075-1
5 Sept 2026, 14:5076no change
5 Sept 2026, 13:5076no change
5 Sept 2026, 12:5076+1
5 Sept 2026, 11:5075no change
5 Sept 2026, 10:5075-2
5 Sept 2026, 09:5077no change
5 Sept 2026, 08:5077-1
5 Sept 2026, 07:5078no change
5 Sept 2026, 07:1578first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.