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My Hotdog Stand 🌭

My Hotdog Stand 🌭

A Roblox experience owned by Hotdog Incorp..

TycoonENtycooncookingbusiness simulation

Description (written by the developer; not a statement by this register)

🌭 Start out as a worker, making and serving hotdogs by hand at a small stand. 💰 Earn money from customers and use it to upgrade your equipment and business. 🏗️ Expand your stand, unlock new areas, and build a bigger restaurant. 👨‍🍳 Hire employees to help with cooking, serving, and running your business. 📈 Grow your business, earn more money, and slowly move from a worker to a business owner. 👑 Keep expanding until you build your own hotdog empire and become the ultimate Hotdog CEO!

Last updated by the developer 3 Sept 2026, 23:49 UTC.

4
playing (measured 9 Sept 2026, 07:15 UTC)
29,845
lifetime visits
84%
liked (117 👍 / 22 👎)
480
favourites (16.1 per 1k visits)
21 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
9 Sept 2026, 07:153first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Cash
199 R$
V.I.P
189 R$
Longer Offline
149 R$
Auto Restock
129 R$
Faster Restock
99 R$
Auto Clean
89 R$
Fast Running
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Sale · progression28,100 · 64.0% win
Open for Business · progression12,998 · 45.1% win
Lucky Day · other10,046 · 34.9% win
Big Earner · collection486 · 13.1% win
Rush Hour · progression417 · 5.8% win
Big Leagues · progression282 · 7.3% win
Mutated · progression7 · 0.00% win
Hotdog Machine · progression4 · 0.00% win
Fully Staffed · collection2 · 0.00% win
Hotdog Empire · progression2 · 0.00% win
Collector · collection1 · 0.00% win
Overcharged · collection0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8490879 September 2026 — 90 % liked19 September 2026 — 84 % liked9 September 202619 September 2026
2 measurements spanning 10 days, net -6. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
19 Sept 2026, 07:1684-6
9 Sept 2026, 07:1590first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.