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VoxlBlade Classic

VoxlBlade Classic

A Roblox experience owned by BawxGames.

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VoxlBlade Classic is a Roblox experience categorized under racing, created on March 18, 2019. The title has accumulated 4,060,924 lifetime visits and 63,410 favorites. Currently, zero users are playing the game. The experience holds an 83% like percentage. The description notes this is an older version with potential functionality issues.

Description (written by the developer; not a statement by this register)

If you want news to the future of the game check the description. DISCLAIMER: This is an old version of the game. Many aspects may not function or be broken and won't be fixed! The new version is located at: https://www.roblox.com/games/8651781069/Voxlblade-CLOSED-TESTING#!/about VoxlBlade is an RPG where you upgrade a simple sword into amazing evolutions! LMB = Attack RMB = Guard break F = Block Shift = Run CTRL = Roll Credits: Scripting: BawxCat Contributions: Ky_RTL & phiphu Some music: Intended_Pun

Last updated by the developer 8 Jul 2025, 02:26 UTC.

0
playing (measured 13 Aug 2026, 13:02 UTC)
4,060,924
lifetime visits
83%
liked (24,915 👍 / 5,253 👎)
63,408
favourites (15.6 per 1k visits)
18 March 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 13:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

High Elf Race
100 R$
Arborian
80 R$
Ork Race
80 R$
Kitsune Race
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Open Testing 1 · other26,799 · 0.00% win
TESTER · other63 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8314 August 2026 — 83 % liked24 August 2026 — 83 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 03:1783no change
14 Aug 2026, 03:1783first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.