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[ERROR CARDS!⭐] Pack A Rare Card

[ERROR CARDS!⭐] Pack A Rare Card

A Roblox experience owned by and Grade Cards.

SimulatorENcard collectingpack openingbattle

Description (written by the developer; not a statement by this register)

🎴 OPEN PACKS. GRADE CARDS. BATTLE PLAYERS. BUILD YOUR COLLECTION! ✨ Welcome to the ultimate card collecting experience! Rip open packs, discover insanely rare cards, grade your best pulls, battle other players, and build a collection worth millions! 🔥 OPEN PACKS and chase ultra-rare cards 💎 GRADE YOUR CARDS and hunt for perfect grades ⚔️ BATTLE OTHER PLAYERS in Pack Battles and compete for huge rewards 🏆 COLLECT different sets, rarities, and special cards 💰 EARN CASH and upgrade your collection 📈 HUNT FOR GCC 10s and massive-value pulls 🔄 REBIRTH to unlock new upgrades and progress even further ✨ Discover secrets, limited cards, upgrades, and new content as you play! Think you're lucky enough to pull the rarest card? Can you land the perfect GCC 10 and dominate your next Pack Battle? ⭐ LIKE + FAVORITE the game for more updates! 🎴 Start ripping packs and build the ULTIMATE CARD COLLECTION! Tags: Trading Battles RNG Dice Spin Pack Collection Cards Grading Luck Simulator

Last updated by the developer 30 Sept 2026, 10:24 UTC.

256
playing (measured 30 Sept 2026, 11:50 UTC)
114,100
lifetime visits
95%
liked (2,227 👍 / 123 👎)
3,982
favourites (34.9 per 1k visits)
21 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

210473341.529 Sept 2026, 15:30 — 313 players29 Sept 2026, 15:50 — 333 players29 Sept 2026, 16:50 — 371 players29 Sept 2026, 17:50 — 335 players29 Sept 2026, 18:50 — 349 players29 Sept 2026, 19:50 — 429 players29 Sept 2026, 20:50 — 415 players29 Sept 2026, 21:50 — 417 players29 Sept 2026, 22:50 — 402 players29 Sept 2026, 23:50 — 473 players30 Sept 2026, 00:50 — 427 players30 Sept 2026, 01:50 — 345 players30 Sept 2026, 02:50 — 357 players30 Sept 2026, 03:50 — 291 players30 Sept 2026, 04:50 — 272 players30 Sept 2026, 05:50 — 237 players30 Sept 2026, 06:50 — 220 players30 Sept 2026, 07:50 — 217 players30 Sept 2026, 08:50 — 215 players30 Sept 2026, 09:50 — 215 players30 Sept 2026, 10:50 — 210 players30 Sept 2026, 11:50 — 256 players25629 Sept 2026, 15:3030 Sept 2026, 11:50
22 measurements taken within a single day, net -57. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 171–512 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 22
Measured (UTC)PlayersChange
30 Sept 2026, 11:50256+46
30 Sept 2026, 10:50210-5
30 Sept 2026, 09:50215no change
30 Sept 2026, 08:50215-2
30 Sept 2026, 07:50217-3
30 Sept 2026, 06:50220-17
30 Sept 2026, 05:50237-35
30 Sept 2026, 04:50272-19
30 Sept 2026, 03:50291-66
30 Sept 2026, 02:50357+12
30 Sept 2026, 01:50345-82
30 Sept 2026, 00:50427-46
29 Sept 2026, 23:50473+71
29 Sept 2026, 22:50402-15
29 Sept 2026, 21:50417+2
29 Sept 2026, 20:50415-14
29 Sept 2026, 19:50429+80
29 Sept 2026, 18:50349+14
29 Sept 2026, 17:50335-36
29 Sept 2026, 16:50371first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Premium Grading
399 R$
Error Card Odds x2
299 R$
Infinite Grading Slots
199 R$
2x Money
199 R$
Extra Vault Slot
199 R$
Multi Open
99 R$
Increase Inventory Space
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 29 September 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

93959429 Sept 2026, 15:30 — 93 % liked29 Sept 2026, 15:50 — 93 % liked29 Sept 2026, 16:50 — 93 % liked29 Sept 2026, 17:50 — 94 % liked29 Sept 2026, 18:50 — 94 % liked29 Sept 2026, 19:50 — 94 % liked29 Sept 2026, 20:50 — 94 % liked29 Sept 2026, 21:50 — 94 % liked29 Sept 2026, 22:50 — 94 % liked29 Sept 2026, 23:50 — 94 % liked30 Sept 2026, 00:50 — 94 % liked30 Sept 2026, 01:50 — 94 % liked30 Sept 2026, 02:50 — 94 % liked30 Sept 2026, 03:50 — 94 % liked30 Sept 2026, 04:50 — 94 % liked30 Sept 2026, 05:50 — 95 % liked30 Sept 2026, 06:50 — 95 % liked30 Sept 2026, 07:50 — 95 % liked30 Sept 2026, 08:50 — 95 % liked30 Sept 2026, 09:50 — 95 % liked30 Sept 2026, 10:50 — 95 % liked30 Sept 2026, 11:50 — 95 % liked29 Sept 2026, 15:3030 Sept 2026, 11:50
22 measurements taken within a single day, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 22
Measured (UTC)% likedChange
30 Sept 2026, 11:5095no change
30 Sept 2026, 10:5095no change
30 Sept 2026, 09:5095no change
30 Sept 2026, 08:5095no change
30 Sept 2026, 07:5095no change
30 Sept 2026, 06:5095no change
30 Sept 2026, 05:5095+1
30 Sept 2026, 04:5094no change
30 Sept 2026, 03:5094no change
30 Sept 2026, 02:5094no change
30 Sept 2026, 01:5094no change
30 Sept 2026, 00:5094no change
29 Sept 2026, 23:5094no change
29 Sept 2026, 22:5094no change
29 Sept 2026, 21:5094no change
29 Sept 2026, 20:5094no change
29 Sept 2026, 19:5094no change
29 Sept 2026, 18:5094no change
29 Sept 2026, 17:5094+1
29 Sept 2026, 16:5093first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.