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🧲+1 Magnet Simulator

🧲+1 Magnet Simulator

A Roblox experience owned by AB3.

SimulatorENmagnet physicscollectiblespets

Description (written by the developer; not a statement by this register)

🧲 Pull cars, cranes and entire BUILDINGS with your magnet! ⚡ 15 magnets — from a free scrap magnet to the Galaxy Magnet 🗺️ 8 zones with 199 collectibles to find and complete 🥚 27 pets — fuse 3 into one and star them up to ★★★ 🏆 47 titles to roll for, some 1 in 25,000,000 🔄 Rebirth for permanent boosts and unlock training areas 💎 Complete the Scrap Index to earn Gems and extra range Start with a magnet that barely lifts a can... and end up dragging a 239-stud tower crane off a construction site. 🤯 💻Codes RELEASE FUSION SCRAPINDEX 🎮 Desktop, Console, Mobile and Tablet 👥 Join the group for codes and updates!

Last updated by the developer 18 Sept 2026, 13:10 UTC.

0
playing (measured 11 Oct 2026, 10:30 UTC)
1,050
lifetime visits
83%
liked (5 👍 / 1 👎)
2
favourites (1.9 per 1k visits)
21 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Oct 2026, 10:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

+3 pet equip
499 R$
VIP
299 R$
Auto Rebirth
199 R$
2x Range
99 R$
2x gems
99 R$
2x Luck
99 R$
2x Cash
99 R$
2x Power
99 R$
Auto Clicker
79 R$
2x Speed
59 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Finished the tutorial · welcome134 · 0.00% win
10 rebirth · progression0 · 0.00% win
20 rebirth · progression0 · 0.00% win
50 rebirth · progression0 · 0.00% win
rebirth · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.