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Break Walls for Loot!

Break Walls for Loot!

A Roblox experience owned by Ultra Smooth Games.

TycoonENincrementalloot collectionrebirth mechanic

Description (written by the developer; not a statement by this register)

🧱 Break walls, collect loot, and become the strongest player! Click and build up your Power, smash through powerful walls, and collect valuable loot! The stronger you become, the more walls you can destroy and the better rewards you can earn. 💰 SELL YOUR LOOT Collect and stack valuable items, then sell them for Cash! ⚡ UPGRADE & GET STRONGER Upgrade your stats, increase your capacity, and move faster to break through even stronger walls! 🌈 FIND RARE MUTATIONS Discover powerful and rare loot mutations like: ⭐ Gold ✨ Shiny 🌈 Rainbow 🌌 Cosmic 🔄 REBIRTH Reset your progress, become stronger, unlock permanent multipliers, and climb the leaderboards! 🏆 COMPLETE THE INDEX Collect every item and mutation to complete your collection! 👑 CAN YOU BECOME #1? 👍 Like & Favorite the game for more updates!

Last updated by the developer 19 Sept 2026, 16:30 UTC.

2
playing (measured 21 Sept 2026, 22:30 UTC)
20,651
lifetime visits
94%
liked (452 👍 / 30 👎)
286
favourites (13.8 per 1k visits)
21 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Sept 2026, 22:302first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

256X POWER!
999 R$
128X POWER!
649 R$
64X POWER!
399 R$
VIP Zone
249 R$
32X POWER!
243 R$
2X LUCK!
99 R$
2X CASH!
99 R$
16X POWER!
81 R$
8X POWER!
27 R$
OPAutoClick
15 R$
4X POWER!
9 R$
2X POWER!
3 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

939493.521 September 2026 — 93 % liked1 October 2026 — 94 % liked11 October 2026 — 94 % liked21 October 2026 — 94 % liked10 November 2026 — 94 % liked21 September 202610 November 2026
5 measurements spanning 50 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
10 Nov 2026, 22:3294no change
21 Oct 2026, 22:3294no change
11 Oct 2026, 22:3194no change
1 Oct 2026, 22:3194+1
21 Sept 2026, 22:3093first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.