Loop [ALPHA]
A Roblox experience owned by Gazing at the Moon.
HorrorENliminalroguelikehorror
Description (written by the developer; not a statement by this register)
A liminal roguelike where every Day is different. Complete missions, collect collections, escape, avoid various entities, and survive the loop. ⚠️ Loud Noises & Flashing Lights & Trigger Warning 🎮 Max Graphics Recommended This game is currently in Alpha. Expect bugs, balance issues, and unfinished content. Everything is subject to change.
Last updated by the developer 26 Aug 2026, 15:54 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 26 Aug 2026, 17:15 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 6 Oct 2026, 01:47 | 94 | -1 |
| 26 Sept 2026, 01:37 | 95 | no change |
| 15 Sept 2026, 23:03 | 95 | -4 |
| 5 Sept 2026, 22:50 | 99 | +5 |
| 26 Aug 2026, 18:05 | 94 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.