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Loop [ALPHA]

Loop [ALPHA]

A Roblox experience owned by Gazing at the Moon.

HorrorENliminalroguelikehorror

Description (written by the developer; not a statement by this register)

A liminal roguelike where every Day is different. Complete missions, collect collections, escape, avoid various entities, and survive the loop. ⚠️ Loud Noises & Flashing Lights & Trigger Warning 🎮 Max Graphics Recommended This game is currently in Alpha. Expect bugs, balance issues, and unfinished content. Everything is subject to change.

Last updated by the developer 26 Aug 2026, 15:54 UTC.

0
playing (measured 26 Aug 2026, 17:15 UTC)
1,206
lifetime visits
94%
liked (5,163 👍 / 307 👎)
28,123
favourites (23319.2 per 1k visits)
21 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
26 Aug 2026, 17:150first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome · welcome233,671 · 100.0% win
EXIT · progression188,472 · 100.0% win
Day 5 · progression152,118 · 100.0% win
Not Alone · social97,144 · 65.6% win
Day 10 · progression93,527 · 66.8% win
OOOOH MY PC · other57,810 · 44.2% win
Anomaly · other46,984 · 34.4% win
Stop Smiling · progression46,287 · 34.1% win
Close Call · other23,916 · 16.5% win
Death Any% · progression14,574 · 8.5% win
Day 25 · progression6,059 · 4.5% win
Too Many Smiles · other4,312 · 4.0% win
Two Flashlights? · other2,744 · 1.5% win
Just Standing There · other2,338 · 1.6% win
Pure Skill · other700 · 0.50% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

949996.526 August 2026 — 94 % liked5 September 2026 — 99 % liked15 September 2026 — 95 % liked26 September 2026 — 95 % liked6 October 2026 — 94 % liked26 August 20266 October 2026
5 measurements spanning 40 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–100 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
6 Oct 2026, 01:4794-1
26 Sept 2026, 01:3795no change
15 Sept 2026, 23:0395-4
5 Sept 2026, 22:5099+5
26 Aug 2026, 18:0594first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.