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False Reality [2D Roguelike] [UPD]

False Reality [2D Roguelike] [UPD]

A Roblox experience owned by Cold Red Hands.

AdventureEN2D Pixel ArtDungeon CrawlerRelic-based Build

Description (written by the developer; not a statement by this register)

Something is wrong beneath the screen. FALSE REALITY is a fast-paced 2D PvE roguelike where every descent leads to new rooms, dangerous enemies, strange relics, and bosses that refuse to stay forgotten. Fight through the darkness, build powerful relic combinations, earn Echoes, unlock permanent upgrades, and return stronger after every run. Your first nightmare is waiting at Depth 5: Steamboat Willie. How deep can you go? • Fast, skill-based PvE combat • Randomized dungeon runs • Relics that transform your build • Disturbing bosses and hidden encounters • Permanent progression between runs The deeper you go, the less real it becomes. 2D, Pixel Art, Roguelike, Dungeon Crawler, Retro, Hardcore, RPG, Loot

Last updated by the developer 7 Sept 2026, 06:36 UTC.

3
playing (measured 7 Sept 2026, 19:02 UTC)
2,564
lifetime visits
61%
liked (165 👍 / 105 👎)
1,073
favourites (418.5 per 1k visits)
21 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
7 Sept 2026, 19:024first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VOIDBOUND
199 R$
3rd Perk
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to False Reality! · welcome6,501 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6179707 September 2026 — 79 % liked17 September 2026 — 62 % liked27 September 2026 — 62 % liked7 October 2026 — 61 % liked27 October 2026 — 61 % liked7 September 202627 October 2026
5 measurements spanning 50 days, net -18. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 58–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Oct 2026, 21:1661no change
7 Oct 2026, 21:0661-1
27 Sept 2026, 21:0562no change
17 Sept 2026, 19:0362-17
7 Sept 2026, 19:0379first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.