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Idle Ducks

Idle Ducks

A Roblox experience owned by Veloura Studio.

SimulatorENidleclickercollection

Description (written by the developer; not a statement by this register)

Welcome to Idle Duck 🦆💸 Click ducks. Get rich. Upgrade everything. ✨ Discover rare ducks 💰 Earn more cash ⚡ Spawn ducks faster 🍀 Increase your luck 🔁 Rebirth for HUGE multipliers 🥚 Hatch powerful eggs 🌊 Upgrade your pond 😴 Earn while AFK 📖 Complete your Duck Index Start with a few ducks and build your way up to an absolutely stacked pond. Can you unlock every duck and become the richest player? 👀 👍 LIKE + ⭐ FAVORITE for updates! Tags: duck ducks idle simulator clicker clicking incremental rng luck rare collecting collection rebirth eggs hatch afk tycoon upgrades progression cute animals pond money rich simulator casual grind pets discovery index

Last updated by the developer 9 Sept 2026, 19:49 UTC.

0
playing (measured 10 Sept 2026, 13:19 UTC)
1,165
lifetime visits
67%
liked (18 👍 / 9 👎)
24
favourites (20.6 per 1k visits)
21 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Sept 2026, 13:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
79 R$
Double Luck
49 R$
Double Money
49 R$
Duck Storage
39 R$
Duck Bank
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Quack · collection1,659 · 0.00% win
Duck Collector · collection446 · 0.00% win
Reborn Duck · progression379 · 0.00% win
Eggcellent! · collection110 · 0.00% win
Angelic Discovery · collection99 · 0.00% win
Duck Master · collection89 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

67737010 September 2026 — 73 % liked20 September 2026 — 69 % liked30 September 2026 — 67 % liked10 September 202630 September 2026
3 measurements spanning 20 days, net -6. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 66–74 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
30 Sept 2026, 13:2167-2
20 Sept 2026, 13:2169-4
10 Sept 2026, 13:2073first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.