Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
🏖️ Clean All the Beach! [RELEASE]

🏖️ Clean All the Beach! [RELEASE]

A Roblox experience owned by Clean All the Beach Group.

SimulatorENcleaningbeachsimulator

Description (written by the developer; not a statement by this register)

The beach is a total mess, and it’s up to you to clean it before your friend gets here! Pick up trash, clear each area, sell what you collect, and upgrade your tools to clean faster! Make the whole beach spotless... Your friend will arrive soon..! How to play : 🗑️ Clean all the trash in time! 🧹 Buy and upgrade tools to help you go faster! 🏖️ Unlock new parts of the map as you progress 🎉 Hit 100% to unlock the ENDING! Tags : +1, beach, cleaning, clean, story, simulator, adventure, co-op, friends

Last updated by the developer 14 Sept 2026, 14:04 UTC.

0
playing (measured 15 Sept 2026, 23:22 UTC)
15,026
lifetime visits
74%
liked (26 👍 / 9 👎)
228
favourites (15.2 per 1k visits)
22 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Sept 2026, 23:222first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Artillery
1,200 R$
500x Artillery
880 R$
Elite Brickbattler
849 R$
Grand Admiral
849 R$
400x Artillery
650 R$
350x Artillery
450 R$
3x Cash
349 R$
300x Artillery
300 R$
Superballer
199 R$
Officer
199 R$
250x Artillery
180 R$
2.5x Cash
179 R$
200x Artillery
90 R$
150x Artillery
40 R$
cat
22 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Reporting for Duty · welcome5,664 · 100.0% win
Struck Gold · collection949 · 73.5% win
RESORT - EASY · progression246 · 0.00% win
Total Fury · progression24 · 1.7% win
Re-Enlisted · progression14 · 0.90% win
RESORT - MEDIUM · other6 · 0.00% win
RESORT - HARD · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

717472.515 September 2026 — 72 % liked25 September 2026 — 71 % liked5 October 2026 — 73 % liked25 October 2026 — 74 % liked15 September 202625 October 2026
4 measurements spanning 40 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–74 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Oct 2026, 23:2374+1
5 Oct 2026, 23:2373+2
25 Sept 2026, 23:2271-1
15 Sept 2026, 23:2272first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.