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Sports Card Factory

Sports Card Factory

A Roblox experience owned by Bloom Rare.

TycoonENcard collectingoffline earningsmulti-sport

Description (written by the developer; not a statement by this register)

🎁 CODE: RELEASE redeem it for a launch bonus! 💤 Your farm never sleeps, earn even while you're offline! Welcome to Sports Card Farm: build your dream team! 📦 Rip open packs and discover Sports Cards ⭐ Chase from Rookie to GOAT 💸 Reinvest into bigger, rarer packs 🧬 Hunt for ultra-rare MUTATED cards carrying game-changing boosts 🏟️ 20+ sports in one game: Soccer, Football, Basketball, Baseball, Tennis, Cricket, Racing, Golf, Hockey, Athletics, Esports & more! 🔥 Build the ultimate collection and climb the leaderboards! 👍 Like and join the group so you never miss an update or code drop! All characters in Sports Card Farm are fictional.

Last updated by the developer 3 Sept 2026, 12:53 UTC.

0
playing (measured 23 Sept 2026, 15:45 UTC)
14,953
lifetime visits
88%
liked (36 👍 / 5 👎)
740
favourites (49.5 per 1k visits)
22 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
23 Sept 2026, 15:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Auto Conveyor
899 R$
Ultra Luck
499 R$
x2 Roll Speed
299 R$
VIP
199 R$
Super Luck
149 R$
x2 Cash
119 R$
x2 Offline Cash
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Punched In · welcome11,361 · 0.00% win
Page One · collection8,895 · 0.00% win
Rip It Open · collection8,886 · 0.00% win
Met the Owner · social182 · 0.00% win
One of One · collection27 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.