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[Let's Groove🕺] Trending Emote Dance

[Let's Groove🕺] Trending Emote Dance

A Roblox experience owned by Cloudsevenn.

Social & hangoutENemote collectionsocial interactiontrending content

Description (written by the developer; not a statement by this register)

✨Welcome to Trending Emote Dance! 🎶 A fun dance game with 150+ Emotes to enjoy 🕺 Tap a player to sync and dance together 💎 Found an Emote you like You can purchase your favorite Emotes and use them in Roblox! ⭐ Thank you for playing Trending Emote Dance! We’ll keep updating the game and doing our best ❤️ Have fun dancing with your friends!

Last updated by the developer 12 Sept 2026, 07:22 UTC.

2
playing (measured 12 Sept 2026, 07:23 UTC)
2,736
lifetime visits
88%
liked (18,242 👍 / 2,489 👎)
868,580
favourites (317463.5 per 1k visits)
22 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Sept 2026, 07:232first reading

Concurrent players at each of our measurements (insert-on-change).

On the Roblox charts

#65 Fun with friends

Growth

588772.56510 October 202615 November 2026
750 measurements spanning 35 days, net -13. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 54–91 and does not start at zero.
Measurement log — every rank on Fun with friends count we have recorded, most recent 20 of 750
Measured (UTC)Rank on Fun with friendsChange
15 Nov 2026, 02:2565no change
15 Nov 2026, 01:2565no change
15 Nov 2026, 00:2565no change
14 Nov 2026, 23:2565no change
14 Nov 2026, 22:2565no change
14 Nov 2026, 21:2565no change
14 Nov 2026, 20:2565no change
14 Nov 2026, 19:2565no change
14 Nov 2026, 18:2565no change
14 Nov 2026, 17:2565+3
14 Nov 2026, 16:2562no change
14 Nov 2026, 15:2562no change
14 Nov 2026, 14:2562no change
14 Nov 2026, 13:2562no change
14 Nov 2026, 12:2562no change
14 Nov 2026, 11:2562no change
14 Nov 2026, 10:2562no change
14 Nov 2026, 09:2562no change
14 Nov 2026, 08:2562no change
14 Nov 2026, 07:2562first reading

Position on Roblox’s fun with friends sort over time (global/desktop). Lower is higher up the chart.

Like ratio over time

Growth

84888612 September 2026 — 88 % liked22 September 2026 — 84 % liked2 October 2026 — 87 % liked12 October 2026 — 87 % liked22 October 2026 — 87 % liked1 November 2026 — 87 % liked11 November 2026 — 88 % liked12 September 202611 November 2026
7 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
11 Nov 2026, 07:3288+1
1 Nov 2026, 07:3187no change
22 Oct 2026, 07:3187no change
12 Oct 2026, 07:3087no change
2 Oct 2026, 07:3087+3
22 Sept 2026, 07:2384-4
12 Sept 2026, 07:2388first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.