Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[🎊NEW] LA PEACE OBBY

[🎊NEW] LA PEACE OBBY

A Roblox experience owned by Delulu Studios.

ObbyENmemekai cenatchaotic jumps

Description (written by the developer; not a statement by this register)

🧘‍♂️ LA PEACE OBBY 🧘‍♂️ The legendary LA PEACE meme has arrived on Roblox 💀 Based on the viral Kai Cenat & IShowSpeed Minecraft moment where “lapis” became LA PEACE, this obby turns the meme into a chaotic challenge full of jumps, obstacles, and pure nonsense 😂 🏃 Make it through the obby 🔥 Survive the hardest stages 🧘 Embrace the LA PEACE 🏆 Reach the end and achieve enlightenment How far can you make it? 💀 ⭐ Like & favorite if you reached LA PEACE! La Peace • Kai Cenat • IShowSpeed • Minecraft • Roblox Obby • Meme • Gaming

Last updated by the developer 29 Aug 2026, 17:21 UTC.

0
playing (measured 2 Sept 2026, 01:36 UTC)
1,204
lifetime visits
84%
liked (36 👍 / 7 👎)
134
favourites (111.3 per 1k visits)
22 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
2 Sept 2026, 01:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rainbow Magic Carpet
79 R$
Slap Tool
59 R$
Super Coil
49 R$
Gravity Coil
39 R$
Speed Coil
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played The Game! · welcome1,937 · 100.0% win
You made it! · progression229 · 0.00% win
Rebirth! · progression132 · 0.00% win
Millionaire Club! · progression2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8391872 September 2026 — 91 % liked12 September 2026 — 83 % liked2 October 2026 — 84 % liked842 September 20262 October 2026
3 measurements spanning 30 days, net -7. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Oct 2026, 01:3784+1
12 Sept 2026, 01:3683-8
2 Sept 2026, 01:3691first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.