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Merge & Throw Lucky Blocks!

Merge & Throw Lucky Blocks!

A Roblox experience owned by CPR Labs.

SimulatorENLucky BlockMergeSimulator

Description (written by the developer; not a statement by this register)

Merge your blocks. Grow BIGGER. Defeat Bosses. Defeat EVERYONE! HOW TO PLAY: 📦 MERGE matching Lucky Blocks to evolve them into higher tiers! 💰 Your Lucky Blocks earn CASH every second! Even OFFLINE! 🚀 THROW your blocks to Bosses an other players to earn more cash! 🏆 CLIMB the leaderboards and discover powerful cursed blocks! 👍 Leave a LIKE and Join our group for a free in-game BOOST! Tags: Lucky Block, Merge, Throw, Launch, RNG, Simulator, Fun, Cursed, Memes, Tycoon, Action

Last updated by the developer 27 Aug 2026, 13:46 UTC.

9
playing (measured 28 Aug 2026, 11:45 UTC)
5,734
lifetime visits
79%
liked (68 👍 / 18 👎)
262
favourites (45.7 per 1k visits)
22 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
28 Aug 2026, 11:458first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Block Health
199 R$
Auto Merge Blocks
169 R$
x2 Spawn Rate
129 R$
Quicker Throw Cooldown
99 R$
Quicker Lock Cooldown
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 23 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

788380.528 August 2026 — 83 % liked7 September 2026 — 79 % liked17 September 2026 — 79 % liked7 October 2026 — 78 % liked17 October 2026 — 79 % liked7928 August 202617 October 2026
5 measurements spanning 50 days, net -4. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
17 Oct 2026, 11:4879+1
7 Oct 2026, 11:4878-1
17 Sept 2026, 11:4679no change
7 Sept 2026, 11:4679-4
28 Aug 2026, 11:4583first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.