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Merge & Throw Lucky Blocks!

Merge & Throw Lucky Blocks!

A Roblox experience owned by CPR Labs.

SimulatorENLucky BlockMergeSimulator

Description (written by the developer; not a statement by this register)

Merge your blocks. Grow BIGGER. Defeat Bosses. Defeat EVERYONE! HOW TO PLAY: 📦 MERGE matching Lucky Blocks to evolve them into higher tiers! 💰 Your Lucky Blocks earn CASH every second! Even OFFLINE! 🚀 THROW your blocks to Bosses an other players to earn more cash! 🏆 CLIMB the leaderboards and discover powerful cursed blocks! 👍 Leave a LIKE and Join our group for a free in-game BOOST! Tags: Lucky Block, Merge, Throw, Launch, RNG, Simulator, Fun, Cursed, Memes, Tycoon, Action

Last updated by the developer 27 Aug 2026, 13:46 UTC.

9
playing (measured 28 Aug 2026, 11:45 UTC)
5,734
lifetime visits
79%
liked (70 👍 / 19 👎)
302
favourites (52.7 per 1k visits)
22 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
28 Aug 2026, 11:458first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Block Health
199 R$
Auto Merge Blocks
169 R$
x2 Spawn Rate
129 R$
Quicker Throw Cooldown
99 R$
Quicker Lock Cooldown
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

788380.528 August 2026 — 83 % liked7 September 2026 — 79 % liked17 September 2026 — 79 % liked7 October 2026 — 78 % liked17 October 2026 — 79 % liked27 October 2026 — 79 % liked6 November 2026 — 79 % liked7928 August 20266 November 2026
7 measurements spanning 70 days, net -4. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
6 Nov 2026, 11:4879no change
27 Oct 2026, 11:4879no change
17 Oct 2026, 11:4879+1
7 Oct 2026, 11:4878-1
17 Sept 2026, 11:4679no change
7 Sept 2026, 11:4679-4
28 Aug 2026, 11:4583first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.