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Fish and Shoot

Fish and Shoot

A Roblox experience owned by Metavision Fishing.

SimulatorENfishingisland explorationcombat

Description (written by the developer; not a statement by this register)

🎣 FISH AND SHOOT 🔫 You’re stranded on an island out at sea! Learn how to fish, catch fish, shoot fish, sell fish, and explore different islands as you find your way back home! 🐟 Discover crazy catches 🔫 Unlock weapons 🏝️ Explore new islands 👹 Fight giant sea monsters 🎣 Upgrade your gear What will you catch?

Last updated by the developer 5 Sept 2026, 20:43 UTC.

26
playing (measured 8 Sept 2026, 03:30 UTC)
72,662
lifetime visits
84%
liked (322 👍 / 60 👎)
764
favourites (10.5 per 1k visits)
22 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
8 Sept 2026, 03:3026first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

You Played Fish and Shoot! · welcome190,008 · 100.0% win
Caught First Fish · progression97,934 · 100.0% win
Defeated 1st Island Boss · progression16,962 · 27.8% win
Defeated 2nd Island Boss · progression3,681 · 9.1% win
Defeated 3rd Island Boss · progression1,334 · 5.4% win
Caught 100 Fish · progression1,244 · 4.7% win
Defeated 4th Island Boss · progression404 · 2.5% win
Defeated 5th Island Boss · progression102 · 0.50% win
Won the Game! · progression99 · 0.50% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 September 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8084828 September 2026 — 80 % liked18 September 2026 — 84 % liked28 September 2026 — 84 % liked8 September 202628 September 2026
3 measurements spanning 20 days, net +4. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Sept 2026, 03:3184no change
18 Sept 2026, 03:3084+4
8 Sept 2026, 03:3080first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.