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Mysterious 🔪

Mysterious 🔪

A Roblox experience owned by Hold Up Hold Up Hold Up.

OtherEN

Created in 2026, Mysterious 🔪 has 966,721 lifetime visits on Roblox. It records 90 playing now, a like rating of 70%, 61,639 favourites.

Description (written by the developer; not a statement by this register)

Help support by giving the game a like! ❤️

Last updated by the developer 2 Sept 2026, 18:43 UTC.

90
playing (measured 9 Sept 2026, 03:50 UTC)
966,721
lifetime visits
70%
liked (215 👍 / 90 👎)
61,633
favourites (63.8 per 1k visits)
22 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

902,1011,095.56 September 20269 September 2026
61 measurements spanning 2 days, net -1,582. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 61
Measured (UTC)PlayersChange
9 Sept 2026, 03:5090-19
9 Sept 2026, 02:50109-33
9 Sept 2026, 01:50142-8
9 Sept 2026, 00:50150+13
8 Sept 2026, 23:50137-12
8 Sept 2026, 22:50149-5
8 Sept 2026, 21:50154-95
8 Sept 2026, 20:50249+16
8 Sept 2026, 19:50233-100
8 Sept 2026, 18:50333-103
8 Sept 2026, 17:50436-254
8 Sept 2026, 16:50690-1,378
8 Sept 2026, 15:502,068+125
8 Sept 2026, 14:501,943-16
8 Sept 2026, 13:501,959+125
8 Sept 2026, 12:501,834+118
8 Sept 2026, 11:501,716+222
8 Sept 2026, 10:501,494+280
8 Sept 2026, 09:501,214+216
8 Sept 2026, 08:50998first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome · welcome495,494 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 18 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

667168.5706 September 202616 October 2026
65 measurements spanning 40 days, net +4. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 65–72 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 65
Measured (UTC)% likedChange
16 Oct 2026, 16:3770no change
6 Oct 2026, 16:3670no change
26 Sept 2026, 16:3670-1
16 Sept 2026, 16:3571no change
9 Sept 2026, 03:5071no change
9 Sept 2026, 02:5071no change
9 Sept 2026, 01:5071no change
9 Sept 2026, 00:5071no change
8 Sept 2026, 23:5071no change
8 Sept 2026, 22:5071no change
8 Sept 2026, 21:5071no change
8 Sept 2026, 20:5071no change
8 Sept 2026, 19:5071no change
8 Sept 2026, 18:5071no change
8 Sept 2026, 17:5071+1
8 Sept 2026, 16:5070no change
8 Sept 2026, 15:5070no change
8 Sept 2026, 14:5070no change
8 Sept 2026, 13:5070no change
8 Sept 2026, 12:5070first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
13 September 2026
Roblox entity thumbnail
6 September 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.