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[500+] Animation Ideas

[500+] Animation Ideas

A Roblox experience owned by efforts.

OtherENAnimation BundlesEmotesCatalog Preview

Description (written by the developer; not a statement by this register)

wlc 2 Animation Ideas! Features • View every Animation Bundle & Animation Pack • Try on emotes and animations before buying them • All purchases made in-game will go into your Roblox account • Animations Updated Frequently! ⭐ Like & Favorite the game to help us grow ・Suggest Categories on the forum for us to add ・JOIN GROUP FOR FURTHER UPDS! -> https://www.roblox.com/communities/35677129

Last updated by the developer 14 Sept 2026, 05:41 UTC.

0
playing (measured 15 Sept 2026, 03:01 UTC)
34,162
lifetime visits
91%
liked (288 👍 / 28 👎)
1,552
favourites (45.4 per 1k visits)
23 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Sept 2026, 03:010first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Animation Shop Ideas · welcome43,258 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

919492.515 September 2026 — 94 % liked25 September 2026 — 93 % liked5 October 2026 — 91 % liked15 September 20265 October 2026
3 measurements spanning 20 days, net -3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
5 Oct 2026, 04:0691-2
25 Sept 2026, 04:0593-1
15 Sept 2026, 03:0294first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.