[PRE ALPHA] Pax Universalis
A Roblox experience owned by Pax Universalis Community.
SimulatorENgrand strategynation buildingeu4 inspired
Description (written by the developer; not a statement by this register)
GREETINGS Welcome to Pax Universalis a new Pre-Alpha Grand Strategy experience on Roblox! After months of hard work, the game is finally available to play! Build your nation, COLONIZE, expand your borders, forge alliances, wage wars, develop your provinces, and shape history. This is an indie project in Pre-Alpha, so bugs, unfinished features and major changes are expected. Please be patient and report any issues in our community! IMPORTANT This game is inspired by Europa Universalis IV, Europa Universalis V, and Universalis Remastered. I'm a huge fan of these games, so please consider playing and supporting the originals! This project is not affiliated with or endorsed by their respective developers. TIPS [WASD+Shift] Move the Camera [1–9] Open Country Tabs [Z] Deselect Troops [Q] Close Warnings Good luck, and shape your own history! #Europa , #Europe , #Pax , #Strategy , #Nations , #Conquest , #Eu4
Last updated by the developer 8 Sept 2026, 10:22 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 9 Sept 2026, 07:00 | 1 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 19 Oct 2026, 07:02 | 92 | +4 |
| 9 Oct 2026, 07:02 | 88 | -3 |
| 29 Sept 2026, 07:01 | 91 | no change |
| 19 Sept 2026, 07:01 | 91 | -4 |
| 9 Sept 2026, 07:00 | 95 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.