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2024: Revival

2024: Revival

A Roblox experience owned by 2024 Dev Team.

HorrorENhorrorasymmetric multiplayerremaster

Description (written by the developer; not a statement by this register)

Welcome to your eternal prison. Step into its realm to encounter all sorts of familiar faces; be it a friend, a foe, or a mix of both—you're bound to meet them at one point or another. SURVIVORS: Protect your teammates, complete the objectives, and survive until the timer hits 0. KILLERS: Kill them all, leave no one left standing. Do whatever it takes. Once you decide to enter, you won't be able to go back. This is your home now. Forever forsaken by it all. Credits to the Forsaken Dev Team for the base engine, as always. This game is a remaster of Old Forsaken, expect it to have time inaccurate content.

Last updated by the developer 19 Sept 2026, 02:05 UTC.

2
playing (measured 19 Sept 2026, 07:00 UTC)
1,961
lifetime visits
78%
liked (57 👍 / 16 👎)
146
favourites (74.5 per 1k visits)
23 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
19 Sept 2026, 07:002first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

V.I.P
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Eternally Forsaken · other1,593 · 35.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

788782.519 September 2026 — 87 % liked29 September 2026 — 78 % liked19 September 202629 September 2026
2 measurements spanning 10 days, net -9. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
29 Sept 2026, 07:0078-9
19 Sept 2026, 07:0087first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.