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Bounce Fruits 🍎

Bounce Fruits 🍎

A Roblox experience owned by davics' projects.

SimulatorENmergeidlefruit

Description (written by the developer; not a statement by this register)

🍎 Bounce Merge Upgrade! Drop fruits, watch them bounce across the pads, and merge matching fruits into bigger and better ones! πŸ“ Bounce your fruits 🍊 Merge matching fruits πŸ‰ Discover better fruits and MUTATIONS! πŸ’° Earn more as you progress How far can you go? CODES ( IN SETTINGS ): RELEASE ❗ New Code at 30 Likes! πŸ’Ž Roblox Plus players get +10% CASH And +5% Faster ROLLS πŸ’– Join the Group and Like the game for SPECIAL AWARDS πŸ’² Your FRUITS Earn Cash While You're OFFLINE! πŸ‘ LIKE + ⭐ FAVORITE for more updates! Tags ; incremental, idle, fruits, rng, merge, bounce, simulator, fruit

Last updated by the developer 23 Sept 2026, 20:40 UTC.

0
playing (measured 9 Oct 2026, 08:00 UTC)
13,075
lifetime visits
66%
liked (23 πŸ‘ / 12 πŸ‘Ž)
59
favourites (4.5 per 1k visits)
23 August 2026
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
9 Oct 2026, 08:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Ultra Luck
349 R$
Double Roll ( 2X )
319 R$
Fast Rolls
229 R$
Vip
199 R$
Extra Luck
99 R$
2x Potion Time
28 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! Β· welcome10,720 Β· 0.00% win
First Rebirth! Β· progression6,184 Β· 0.00% win
Tutorial Complete! Β· welcome4,468 Β· 0.00% win
10 Rebirths! Β· progression130 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.