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[WORLD 2] +1 Speed VS Tape

[WORLD 2] +1 Speed VS Tape

A Roblox experience owned by Sleepy Genius Studios.

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Description (written by the developer; not a statement by this register)

⚡ Welcome to +1 Speed VS Tape! 🏃 Run around to gain Speed 💥 Smash through powerful tape walls 🏆 Earn Wins for every level you complete 🚀 Upgrade your Speed and run even faster 🌟 Unlock new areas and reach harder tape walls 🥇 Race to the top of the leaderboards 💎 Discover rare mutations like Gold, Diamond, and Galaxy ❤️ Like and favorite the game if you enjoyed it! 🔔 Follow the game so you never miss an update

Last updated by the developer 2 Sept 2026, 18:45 UTC.

10
playing (measured 2 Sept 2026, 19:30 UTC)
10,767
lifetime visits
84%
liked (36 👍 / 7 👎)
72
favourites (6.7 per 1k visits)
23 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
2 Sept 2026, 19:3013first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Heavenly Treadmill
199 R$
Dark Treadmill
149 R$
[PERMANENT] Auto Wins
99 R$
Double Wins
49 R$
x5 Speed
24 R$
x4 Speed
20 R$
x3 Speed
16 R$
x2 Speed
6 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

838483.52 September 2026 — 83 % liked12 September 2026 — 84 % liked2 September 202612 September 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
12 Sept 2026, 20:0184+1
2 Sept 2026, 19:5083first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.