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Art Museum [Horror]

Art Museum [Horror]

A Roblox experience owned by Menhera!.

HorrorENhorrorjump scaresmuseum

Description (written by the developer; not a statement by this register)

< Art Museum > Game Usage Information This game was created by a single developer, so there may be some weak or incomplete aspects. Please be understanding. ⚠️ Precautions ⚠️ The game contains flashing lights, jump scares, and horror elements. Pregnant women, elderly people, those with heart disease, or those sensitive to fear factors should be cautious when using this game.

Last updated by the developer 5 Sept 2026, 12:34 UTC.

0
playing (measured 6 Sept 2026, 01:52 UTC)
7,073
lifetime visits
60%
liked (132 👍 / 87 👎)
1,548
favourites (218.9 per 1k visits)
23 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
6 Sept 2026, 01:523first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome146,559 · 100.0% win
Meet Cutie! · other6,507 · 8.5% win
Complete Chapter 1 · progression6,000 · 16.6% win
GUARD · other520 · 2.0% win
Cute drawing · progression246 · 4.4% win
Complete Chapter 2 · progression54 · 0.80% win
? · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

607768.56 September 2026 — 77 % liked16 September 2026 — 70 % liked26 September 2026 — 60 % liked6 September 202626 September 2026
3 measurements spanning 20 days, net -17. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 57–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Sept 2026, 01:5260-10
16 Sept 2026, 01:5270-7
6 Sept 2026, 01:5277first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.