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+1 Speed to Catch Slimes!

+1 Speed to Catch Slimes!

A Roblox experience owned by Slime Cube Studios.

SimulatorENslime catchingbase buildingstealing mechanics

Description (written by the developer; not a statement by this register)

🟢 Welcome to +1 Speed to Catch Slimes! How to Play: 🏃 Chase and catch slimes 🏠 Grow your slimes in your base 💰 Earn money from your slimes ⚡ Every step = +1 Speed ⬆️ Upgrade your speed and your base 😈 Steal slimes from other players ✨ Discover rarer slimes, sizes, and mutations! 🎮 Supports Desktop, Console, Mobile, and Tablet players 🎁Codes in Group Description!

Last updated by the developer 14 Sept 2026, 04:50 UTC.

14
playing (measured 14 Sept 2026, 04:52 UTC)
7,991
lifetime visits
79%
liked (31 👍 / 8 👎)
74
favourites (9.3 per 1k visits)
23 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Sept 2026, 04:5212first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Growth Speed
499 R$
x2 Cash
399 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome10,460 · 100.0% win
First Rebirth! · progression675 · 50.0% win
Eternal Trail! · other81 · 0.00% win
1 Trillion Speed! · progression1 · 0.00% win
Max Rebirths! · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 26 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

778078.514 September 2026 — 77 % liked25 September 2026 — 80 % liked5 October 2026 — 79 % liked15 October 2026 — 79 % liked7914 September 202615 October 2026
4 measurements spanning 31 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
15 Oct 2026, 11:4979no change
5 Oct 2026, 11:4879-1
25 Sept 2026, 11:4880+3
14 Sept 2026, 12:2177first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.