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🌾 Clean all the Hay!

🌾 Clean all the Hay!

A Roblox experience owned by Cloud's Storage.

SimulatorENfarm cleaningneedle huntsimulator

Description (written by the developer; not a statement by this register)

You barely have money to buy food so you look for a job: Clean every hay stack in the farms so that the farmers are happy. Pretty simple — But you must find the farmers needle! Reach the needle by cleaning all the hay stacks. How to play: 🌾 Clean all the pieces of hay 🎒 Buy upgrades to help your journey 🚜 Unlock new parts of the map as you progress ⏳ Race your friends for the fastest completion! 🎁 LIKE the game and join the GROUP for Rewards! 👍 Tags: farm, farming, clean the farm, clean, clean it, cleaning, find, find it, find the needle, needle, adventure, coop, simulator.

Last updated by the developer 7 Sept 2026, 00:41 UTC.

53
playing (measured 7 Sept 2026, 11:37 UTC)
45,623
lifetime visits
73%
liked (238 👍 / 86 👎)
562
favourites (12.3 per 1k visits)
23 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
7 Sept 2026, 11:3742first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Golden Vacuum [Permanent] [OP]
200 R$
Infinite Backpack [Permanent]
100 R$
Sell Anywhere [Permanent]
60 R$
Double Luck [Permanent]
50 R$
Molotov [Permanent] [OP]
50 R$
Double Money [Permanent]
50 R$
Double Hay [Permanent]
45 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome56,407 · 100.0% win
Finished Tiny Farm! · progression5,666 · 33.6% win
Medium Farm · progression1,339 · 6.7% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 19 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6474697 September 2026 — 64 % liked17 September 2026 — 71 % liked27 September 2026 — 73 % liked7 October 2026 — 73 % liked17 October 2026 — 74 % liked27 October 2026 — 73 % liked737 September 202627 October 2026
6 measurements spanning 50 days, net +9. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 63–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Oct 2026, 11:4673-1
17 Oct 2026, 11:4674+1
7 Oct 2026, 11:4573no change
27 Sept 2026, 11:3873+2
17 Sept 2026, 11:3871+7
7 Sept 2026, 11:3864first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.