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Feed Your Verity!

Feed Your Verity!

A Roblox experience owned by Threatened Devs.

SimulatorENpet simulationincremental/idlemutation mechanics

Description (written by the developer; not a statement by this register)

🍗 Make Food! 🟡 Feed It To Verity! 💸 Earn CASH From Feeding Verity! ⬆️ Use Your CASH To Upgrade Your Structures To make Foods with more XP for Verity! 💪 MORE XP Verity gets = MORE CASH Verity makes! 💰 Grows offline for infinite time! MUST be ONLINE to get mutations! Remember, your verity literally becomes bigger by feeding it⭐

Last updated by the developer 1 Oct 2026, 00:36 UTC.

97
playing (measured 1 Oct 2026, 02:50 UTC)
72,558
lifetime visits
68%
liked (28 👍 / 13 👎)
255
favourites (3.5 per 1k visits)
23 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

97280188.530 Sept 2026, 16:15 — 122 players30 Sept 2026, 16:50 — 130 players30 Sept 2026, 17:50 — 148 players30 Sept 2026, 18:50 — 109 players30 Sept 2026, 19:50 — 113 players30 Sept 2026, 20:50 — 144 players30 Sept 2026, 21:50 — 173 players30 Sept 2026, 22:50 — 233 players30 Sept 2026, 23:50 — 280 players1 Oct 2026, 00:50 — 111 players1 Oct 2026, 01:50 — 108 players1 Oct 2026, 02:50 — 97 players30 Sept 2026, 16:151 Oct 2026, 02:50
12 measurements taken within a single day, net -25. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–307 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
1 Oct 2026, 02:5097-11
1 Oct 2026, 01:50108-3
1 Oct 2026, 00:50111-169
30 Sept 2026, 23:50280+47
30 Sept 2026, 22:50233+60
30 Sept 2026, 21:50173+29
30 Sept 2026, 20:50144+31
30 Sept 2026, 19:50113+4
30 Sept 2026, 18:50109-39
30 Sept 2026, 17:50148+18
30 Sept 2026, 16:50130+8
30 Sept 2026, 16:15122first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Growth Multiplier [Tier 12]
1,375 R$
Growth Multiplier [Tier 11]
949 R$
Growth Multiplier [Tier 10]
649 R$
Growth Multiplier [Tier 9]
449 R$
2x CASH
299 R$
Growth Multiplier [Tier 8]
299 R$
Growth Multiplier [Tier 7]
199 R$
Growth Multiplier [Tier 6]
129 R$
Automatic Feeder
98 R$
Growth Multiplier [Tier 5]
79 R$
Feed All
59 R$
Growth Multiplier [Tier 4]
39 R$
Growth Multiplier [Tier 3]
24 R$
Growth Multiplier [Tier 2]
9 R$
Growth Multiplier [Tier 1]
3 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 30 September 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

67696830 Sept 2026, 16:15 — 68 % liked30 Sept 2026, 16:50 — 68 % liked30 Sept 2026, 17:50 — 69 % liked30 Sept 2026, 18:50 — 69 % liked30 Sept 2026, 19:50 — 68 % liked30 Sept 2026, 20:50 — 68 % liked30 Sept 2026, 21:50 — 67 % liked30 Sept 2026, 22:50 — 67 % liked30 Sept 2026, 23:50 — 68 % liked1 Oct 2026, 00:50 — 68 % liked1 Oct 2026, 01:50 — 68 % liked1 Oct 2026, 02:50 — 68 % liked30 Sept 2026, 16:151 Oct 2026, 02:50
12 measurements taken within a single day. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 67–69 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Oct 2026, 02:5068no change
1 Oct 2026, 01:5068no change
1 Oct 2026, 00:5068no change
30 Sept 2026, 23:5068+1
30 Sept 2026, 22:5067no change
30 Sept 2026, 21:5067-1
30 Sept 2026, 20:5068no change
30 Sept 2026, 19:5068-1
30 Sept 2026, 18:5069no change
30 Sept 2026, 17:5069+1
30 Sept 2026, 16:5068no change
30 Sept 2026, 16:1568first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.