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(US ARMY) Army Roleplay [BECOME FORCOM TODAY!!]

(US ARMY) Army Roleplay [BECOME FORCOM TODAY!!]

A Roblox experience owned by [U.S. Military].

RoleplayENmilitaryroleplayfort jackson

Description (written by the developer; not a statement by this register)

Welcome to Command The United States Army, a Roblox military roleplay community designed around organized Army operations, training, leadership, formations, events, and progression. Our goal is to provide members with a structured and enjoyable military roleplay environment where personnel can develop leadership skills, participate in organized activities, and progress through the ranks. Our community operates on three core principles: SERVE. TRAIN. LEAD. Members are expected to maintain professionalism, respect other personnel, follow lawful orders within the roleplay environment, and contribute positively to the community. Command The United States Army is a Roblox military roleplay experience featuring an Army installation inspired by Fort Jackson, South Carolina. The game includes: Army roleplay Training areas Obstacle courses Parade formations Military Police roleplay Base patrols Checkpoints Vehicles Military facilities Organized events Leadership opportunities

Last updated by the developer 28 Aug 2026, 05:50 UTC.

0
playing (measured 28 Aug 2026, 07:34 UTC)
320
lifetime visits
75%
liked (3 👍 / 1 👎)
13
favourites (40.6 per 1k visits)
23 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
28 Aug 2026, 07:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
100 R$
Base Access
65 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You met the owner! · social3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6775711 September 2026 — 67 % liked11 September 2026 — 75 % liked1 September 202611 September 2026
2 measurements spanning 10 days, net +8. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 66–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
11 Sept 2026, 22:5075+8
1 Sept 2026, 17:3067first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.