Thrones of Olympus
A Roblox experience owned by Alvesta Games.
SimulatorENcity-builderstrategyancient-greece
Description (written by the developer; not a statement by this register)
Build a city, raise an army and march on one world shared by thousands of other kings. Thrones of Olympus is a strategy city-builder in ancient Greece: every player on every server stands on the same map, and your city keeps working while you are away. 🏛️ Build your city. Farms, quarries, mines and barracks under one stronghold. It produces while you sleep. ⚔️ Train infantry, cavalry, archers and siege. Research deeper ploughs and sharper spears. 🗺️ One world for everyone. Thousands of cities on one map, with Olympus at its centre. 🐗 Hunt monsters and raid dungeons for gear. 🏰 March on other kings. Attack their cities and defend your own. 🤝 Join an alliance. Rally together, take Olympus and hold it. 🏹 Fight a live battle against another player, from any server. 👑 Hold Olympus and your alliance hands out the titles of the gods. Zeus sends lightning with every army you march. Ares goes only to the week's best on the battlefield. 👍 Like and favourite to follow the updates.
Last updated by the developer 18 Oct 2026, 00:16 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 5 Nov 2026, 05:47 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.