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Catch 1 Billion Fish!

Catch 1 Billion Fish!

A Roblox experience owned by SafeGuardGames.

Last updated by the developer 28 Aug 2026, 18:26 UTC.

8
playing (measured 29 Aug 2026, 04:47 UTC)
3,326
lifetime visits
52%
liked (82 👍 / 76 👎)
2,518
favourites (757.1 per 1k visits)
23 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
29 Aug 2026, 04:477first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Insane Pack
630 R$
2x Cash
450 R$
Golden Net
350 R$
Pro Pack
270 R$
VIP
99 R$
Starter Pack
45 R$
2x Speed
3 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

39554729 August 2026 — 55 % liked8 September 2026 — 42 % liked18 September 2026 — 39 % liked28 September 2026 — 51 % liked8 October 2026 — 53 % liked18 October 2026 — 54 % liked28 October 2026 — 53 % liked7 November 2026 — 52 % liked5229 August 20267 November 2026
8 measurements spanning 70 days, net -3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 37–57 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
7 Nov 2026, 04:5152-1
28 Oct 2026, 04:5153-1
18 Oct 2026, 04:5054+1
8 Oct 2026, 04:5053+2
28 Sept 2026, 04:5051+12
18 Sept 2026, 04:4939-3
8 Sept 2026, 04:4942-13
29 Aug 2026, 04:4855first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.