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Lore Yard

Lore Yard

A Roblox experience owned by Society Hangout.

Social & hangoutENsocial hangoutroleplayoutfit customization

Description (written by the developer; not a statement by this register)

lore yard ✦ a chill social hangout space to meet new people, match outfits, roleplay, and just exist online together 💬 available commands: 🕸 `?headless` 🕸 `?korblox` 🕸 `;refresh` 🕸 `;char me (username)` 🕸 `;r6` / `;r15` ✨ features & settings: • free bundle menu (equip headless, korblox & rare fits) • toggle day/night & performance mode • dynamic weather: clear, wind, rain, or thunderstorm whether you’re here to make friends, stand around looking cool, or scroll through another late night… there’s always someone online ✦ 🎁 group exclusives: join the group for free in-game perks & exclusives: https://www.roblox.com/communities/755755766/Society-Hangout#!/about ⚠️ disclaimer: we are not responsible for any actions made by other players. please follow all roblox community standards and terms of service. tags: lore yard, lore, hangout, vc, voice chat, social, roleplay, rp, headless, korblox, vibe, chill, aesthetic, larp, larping, mic up, outfits, dress up, flex, flex hangout,

Last updated by the developer 30 Sept 2026, 21:50 UTC.

0
playing (measured 1 Oct 2026, 07:15 UTC)
1,556
lifetime visits
87%
liked (40 👍 / 6 👎)
124
favourites (79.7 per 1k visits)
23 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
1 Oct 2026, 07:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

4X TIME
299 R$
Hoverboard
200 R$
Hammer
150 R$
Slap
100 R$
Bat
100 R$
Skateboard
100 R$
HORNS
100 R$
Boombox
45 R$
Sign
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome To Society · welcome876 · 0.00% win
You Met Owner · social578 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8789881 October 2026 — 89 % liked11 October 2026 — 87 % liked1 October 202611 October 2026
2 measurements spanning 10 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
11 Oct 2026, 07:1687-2
1 Oct 2026, 07:1589first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.