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[Launch] Horde RNG

[Launch] Horde RNG

A Roblox experience owned by Cinderblox Studios.

SimulatorENRNGMinion CollectionRaid

Description (written by the developer; not a statement by this register)

👹 Welcome to Horde RNG! 👹 🎲 Roll & collect unique Minions! 💎 Find & equip RARE items to power them up! 🌾 Raid villages and farm villagers across biomes! ⚔️ Defend your throne from epic HERO RAIDS and steal their artifacts! 🍀 Like & join group for update announcements and exclusive rewards!

Last updated by the developer 18 Sept 2026, 23:04 UTC.

3
playing (measured 19 Sept 2026, 03:30 UTC)
2,366
lifetime visits
63%
liked (40 👍 / 23 👎)
218
favourites (92.1 per 1k visits)
24 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
19 Sept 2026, 03:303first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Rolls
799 R$
2x Roll Speed
699 R$
+1 Minion Slot
499 R$
2x Offline Earnings
299 R$
Ultra Lucky
199 R$
Auto Loot
199 R$
Lucky
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Silver · progression63 · 3.0% win
Gold · progression18 · 0.00% win
Diamond · progression10 · 0.00% win
Platinum · progression10 · 0.00% win
Obsidian · progression7 · 0.00% win
Archfiend · progression5 · 0.00% win
Demon Lord · progression5 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

556459.519 September 2026 — 55 % liked29 September 2026 — 62 % liked9 October 2026 — 64 % liked19 October 2026 — 63 % liked6319 September 202619 October 2026
4 measurements spanning 30 days, net +8. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 54–65 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
19 Oct 2026, 03:3263-1
9 Oct 2026, 03:3164+2
29 Sept 2026, 03:3162+7
19 Sept 2026, 03:3055first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.