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Steal a Rascal

Steal a Rascal

A Roblox experience owned by Robert and Vastye Development.

Last updated by the developer 5 Sept 2026, 05:00 UTC.

0
playing (measured 5 Sept 2026, 12:15 UTC)
1,042
lifetime visits
73%
liked (8 👍 / 3 👎)
27
favourites (25.9 per 1k visits)
24 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
5 Sept 2026, 12:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Commands
299 R$
Vip
200 R$
Limited Brainrot 1
200 R$
VIP
199 R$
2x Spin Wheel Luck
79 R$
2x Money
79 R$
Auto Money Collect
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

738880.55 September 2026 — 80 % liked26 September 2026 — 88 % liked6 October 2026 — 78 % liked16 October 2026 — 73 % liked5 September 202616 October 2026
4 measurements spanning 41 days, net -7. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
16 Oct 2026, 02:2373-5
6 Oct 2026, 02:2178-10
26 Sept 2026, 02:2188+8
5 Sept 2026, 12:1580first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.