🌋 [UPD!] How to Really Fish
A Roblox experience owned by Crazy Fishing Friends.
SimulatorENfishingsurvivalboss fights
Description (written by the developer; not a statement by this register)
🐟 Catch and fight fish with your friends! 🤑 🚤 You were having a fun day exploring the waters and crashed your boat. 🐟 Catch and fight fish for cash 💰 Use the money to buy new lures and weapons. 🌙 Survive the wild creatures of the ocean... 🙏 Survive to return home. [#] New islands coming soon! [#] Updates every week! [#] Play with friends to beat bosses easier! Controls 🖥️ PC: Left Click / Right Click / Q / E / Shift 📱 Mobile: On-screen buttons 🚧 The game is still in beta, and we’re improving it every day! Enjoy the game! Leave a like and join the group to support us! Inspired from the game How to Fish
Last updated by the developer 2 Sept 2026, 15:50 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 2 Sept 2026, 20:50 | 99 | -58 |
| 2 Sept 2026, 19:50 | 157 | -13 |
| 2 Sept 2026, 18:50 | 170 | -18 |
| 2 Sept 2026, 17:50 | 188 | -5 |
| 2 Sept 2026, 16:50 | 193 | +2 |
| 2 Sept 2026, 15:50 | 191 | -22 |
| 2 Sept 2026, 14:50 | 213 | +37 |
| 2 Sept 2026, 13:50 | 176 | -8 |
| 2 Sept 2026, 12:50 | 184 | +42 |
| 2 Sept 2026, 11:50 | 142 | +5 |
| 2 Sept 2026, 11:15 | 137 | first reading |
Concurrent players at each of our measurements (insert-on-change).
On the Roblox charts
#4 Up & coming#24 Top trending
Growth
| Measured (UTC) | Rank on Up & coming | Change |
|---|---|---|
| 13 Sept 2026, 00:25 | 4 | no change |
| 12 Sept 2026, 23:25 | 4 | -1 |
| 12 Sept 2026, 22:25 | 5 | no change |
| 12 Sept 2026, 21:25 | 5 | no change |
| 12 Sept 2026, 20:25 | 5 | no change |
| 12 Sept 2026, 19:25 | 5 | no change |
| 12 Sept 2026, 18:25 | 5 | no change |
| 12 Sept 2026, 17:25 | 5 | no change |
| 12 Sept 2026, 16:25 | 5 | no change |
| 12 Sept 2026, 15:25 | 5 | no change |
| 12 Sept 2026, 14:25 | 5 | no change |
| 12 Sept 2026, 13:25 | 5 | no change |
| 12 Sept 2026, 12:25 | 5 | no change |
| 12 Sept 2026, 11:25 | 5 | no change |
| 12 Sept 2026, 10:25 | 5 | +1 |
| 12 Sept 2026, 09:25 | 4 | no change |
| 12 Sept 2026, 08:25 | 4 | no change |
| 12 Sept 2026, 07:25 | 4 | no change |
| 12 Sept 2026, 06:25 | 4 | no change |
| 12 Sept 2026, 05:25 | 4 | first reading |
Position on Roblox’s up & coming sort over time (global/desktop). Lower is higher up the chart.
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 12 Sept 2026, 11:16 | 89 | +26 |
| 2 Sept 2026, 20:50 | 63 | no change |
| 2 Sept 2026, 19:50 | 63 | +1 |
| 2 Sept 2026, 18:50 | 62 | -1 |
| 2 Sept 2026, 17:50 | 63 | no change |
| 2 Sept 2026, 16:50 | 63 | no change |
| 2 Sept 2026, 15:50 | 63 | no change |
| 2 Sept 2026, 14:50 | 63 | -1 |
| 2 Sept 2026, 13:50 | 64 | +1 |
| 2 Sept 2026, 12:50 | 63 | no change |
| 2 Sept 2026, 11:50 | 63 | no change |
| 2 Sept 2026, 11:16 | 63 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.
Icon history
Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.