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🌋 [UPD!] How to Really Fish

🌋 [UPD!] How to Really Fish

A Roblox experience owned by Crazy Fishing Friends.

SimulatorENfishingsurvivalboss fights

Description (written by the developer; not a statement by this register)

🐟 Catch and fight fish with your friends! 🤑 🚤 You were having a fun day exploring the waters and crashed your boat. 🐟 Catch and fight fish for cash 💰 Use the money to buy new lures and weapons. 🌙 Survive the wild creatures of the ocean... 🙏 Survive to return home. [#] New islands coming soon! [#] Updates every week! [#] Play with friends to beat bosses easier! Controls 🖥️ PC: Left Click / Right Click / Q / E / Shift 📱 Mobile: On-screen buttons 🚧 The game is still in beta, and we’re improving it every day! Enjoy the game! Leave a like and join the group to support us! Inspired from the game How to Fish

Last updated by the developer 2 Sept 2026, 15:50 UTC.

99
playing (measured 2 Sept 2026, 20:50 UTC)
29,963
lifetime visits
90%
liked (24,069 👍 / 2,587 👎)
313,615
favourites (10466.7 per 1k visits)
24 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

992131562 Sept 2026, 11:15 — 137 players2 Sept 2026, 11:50 — 142 players2 Sept 2026, 12:50 — 184 players2 Sept 2026, 13:50 — 176 players2 Sept 2026, 14:50 — 213 players2 Sept 2026, 15:50 — 191 players2 Sept 2026, 16:50 — 193 players2 Sept 2026, 17:50 — 188 players2 Sept 2026, 18:50 — 170 players2 Sept 2026, 19:50 — 157 players2 Sept 2026, 20:50 — 99 players2 Sept 2026, 11:152 Sept 2026, 20:50
11 measurements taken within a single day, net -38. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–230 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
2 Sept 2026, 20:5099-58
2 Sept 2026, 19:50157-13
2 Sept 2026, 18:50170-18
2 Sept 2026, 17:50188-5
2 Sept 2026, 16:50193+2
2 Sept 2026, 15:50191-22
2 Sept 2026, 14:50213+37
2 Sept 2026, 13:50176-8
2 Sept 2026, 12:50184+42
2 Sept 2026, 11:50142+5
2 Sept 2026, 11:15137first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Golden Rod [Forever]
399 R$
B&W Skin Pack [Forever]
399 R$
Gold Skin Pack [Forever]
299 R$
Dual Uzis [Forever]
259 R$
Violet Skin Pack [Forever]
199 R$
Emerald Skin Pack [Forever]
199 R$
Ruby Skin Pack [Forever]
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Gone Fishin · other3,734,111 · 100.0% win
First Catch · collection2,653,243 · 89.1% win
Kraken Slayer · progression1,882,863 · 71.9% win
First $100 · other1,619,810 · 53.1% win
Getting the Hang of It · other1,368,702 · 54.8% win
Camp Cook · other1,341,341 · 54.8% win
Sleeping with the Fishes · other1,243,621 · 30.5% win
First $1000 · other431,953 · 16.4% win
Seasoned Angler · collection184,963 · 9.4% win
Deep Diver · progression162,963 · 18.5% win
First $10,000 · progression141,356 · 6.8% win
Boss Hunter · progression102,702 · 20.2% win
Day at Sea · progression90,190 · 18.7% win
Fish Food · other78,147 · 12.7% win
Stuff of Legends · other55,971 · 3.2% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6290762 September 2026 — 63 % liked2 September 2026 — 63 % liked2 September 2026 — 63 % liked2 September 2026 — 64 % liked2 September 2026 — 63 % liked2 September 2026 — 63 % liked2 September 2026 — 63 % liked2 September 2026 — 63 % liked2 September 2026 — 62 % liked2 September 2026 — 63 % liked2 September 2026 — 63 % liked12 September 2026 — 89 % liked22 September 2026 — 90 % liked2 October 2026 — 90 % liked12 October 2026 — 90 % liked22 October 2026 — 90 % liked2 September 202622 October 2026
16 measurements spanning 50 days, net +27. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 58–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 11:1790no change
12 Oct 2026, 11:1790no change
2 Oct 2026, 11:1790no change
22 Sept 2026, 11:1790+1
12 Sept 2026, 11:1689+26
2 Sept 2026, 20:5063no change
2 Sept 2026, 19:5063+1
2 Sept 2026, 18:5062-1
2 Sept 2026, 17:5063no change
2 Sept 2026, 16:5063no change
2 Sept 2026, 15:5063no change
2 Sept 2026, 14:5063-1
2 Sept 2026, 13:5064+1
2 Sept 2026, 12:5063no change
2 Sept 2026, 11:5063no change
2 Sept 2026, 11:1663first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
9 September 2026
Roblox entity thumbnail
2 September 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.