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🌋 [UPD!] How to Really Fish

🌋 [UPD!] How to Really Fish

A Roblox experience owned by Crazy Fishing Friends.

SimulatorENfishingsurvivalboss fights

Description (written by the developer; not a statement by this register)

🐟 Catch and fight fish with your friends! 🤑 🚤 You were having a fun day exploring the waters and crashed your boat. 🐟 Catch and fight fish for cash 💰 Use the money to buy new lures and weapons. 🌙 Survive the wild creatures of the ocean... 🙏 Survive to return home. [#] New islands coming soon! [#] Updates every week! [#] Play with friends to beat bosses easier! Controls 🖥️ PC: Left Click / Right Click / Q / E / Shift 📱 Mobile: On-screen buttons 🚧 The game is still in beta, and we’re improving it every day! Enjoy the game! Leave a like and join the group to support us! Inspired from the game How to Fish

Last updated by the developer 2 Sept 2026, 15:50 UTC.

99
playing (measured 2 Sept 2026, 20:50 UTC)
29,963
lifetime visits
89%
liked (9,972 👍 / 1,189 👎)
157,112
favourites (5243.5 per 1k visits)
24 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

992131562 Sept 2026, 11:15 — 137 players2 Sept 2026, 11:50 — 142 players2 Sept 2026, 12:50 — 184 players2 Sept 2026, 13:50 — 176 players2 Sept 2026, 14:50 — 213 players2 Sept 2026, 15:50 — 191 players2 Sept 2026, 16:50 — 193 players2 Sept 2026, 17:50 — 188 players2 Sept 2026, 18:50 — 170 players2 Sept 2026, 19:50 — 157 players2 Sept 2026, 20:50 — 99 players2 Sept 2026, 11:152 Sept 2026, 20:50
11 measurements taken within a single day, net -38. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–230 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
2 Sept 2026, 20:5099-58
2 Sept 2026, 19:50157-13
2 Sept 2026, 18:50170-18
2 Sept 2026, 17:50188-5
2 Sept 2026, 16:50193+2
2 Sept 2026, 15:50191-22
2 Sept 2026, 14:50213+37
2 Sept 2026, 13:50176-8
2 Sept 2026, 12:50184+42
2 Sept 2026, 11:50142+5
2 Sept 2026, 11:15137first reading

Concurrent players at each of our measurements (insert-on-change).

On the Roblox charts

#4 Up & coming#24 Top trending

Growth

3231348 September 202613 September 2026
104 measurements spanning 4 days, net -19. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every rank on Up & coming count we have recorded, most recent 20 of 104
Measured (UTC)Rank on Up & comingChange
13 Sept 2026, 00:254no change
12 Sept 2026, 23:254-1
12 Sept 2026, 22:255no change
12 Sept 2026, 21:255no change
12 Sept 2026, 20:255no change
12 Sept 2026, 19:255no change
12 Sept 2026, 18:255no change
12 Sept 2026, 17:255no change
12 Sept 2026, 16:255no change
12 Sept 2026, 15:255no change
12 Sept 2026, 14:255no change
12 Sept 2026, 13:255no change
12 Sept 2026, 12:255no change
12 Sept 2026, 11:255no change
12 Sept 2026, 10:255+1
12 Sept 2026, 09:254no change
12 Sept 2026, 08:254no change
12 Sept 2026, 07:254no change
12 Sept 2026, 06:254no change
12 Sept 2026, 05:254first reading

Position on Roblox’s up & coming sort over time (global/desktop). Lower is higher up the chart.

Monetization — game passes

Golden Rod [Forever]
399 R$
Dual Uzis [Forever]
259 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Gone Fishin · other1,475,794 · 100.0% win
First Catch · collection1,126,405 · 100.0% win
Kraken Slayer · progression769,790 · 87.3% win
First $100 · other741,042 · 89.2% win
Getting the Hang of It · other586,372 · 74.9% win
Sleeping with the Fishes · other567,980 · 71.2% win
Camp Cook · other566,654 · 68.0% win
First $1000 · other195,559 · 19.5% win
First $10,000 · progression67,089 · 7.7% win
Seasoned Angler · collection66,218 · 8.9% win
Stuff of Legends · other18,822 · 2.2% win
Myth Confirmed · other7,684 · 0.90% win
Master Angler · collection1,770 · 0.30% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

628975.52 September 2026 — 63 % liked2 September 2026 — 63 % liked2 September 2026 — 63 % liked2 September 2026 — 64 % liked2 September 2026 — 63 % liked2 September 2026 — 63 % liked2 September 2026 — 63 % liked2 September 2026 — 63 % liked2 September 2026 — 62 % liked2 September 2026 — 63 % liked2 September 2026 — 63 % liked12 September 2026 — 89 % liked2 September 202612 September 2026
12 measurements spanning 10 days, net +26. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 58–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
12 Sept 2026, 11:1689+26
2 Sept 2026, 20:5063no change
2 Sept 2026, 19:5063+1
2 Sept 2026, 18:5062-1
2 Sept 2026, 17:5063no change
2 Sept 2026, 16:5063no change
2 Sept 2026, 15:5063no change
2 Sept 2026, 14:5063-1
2 Sept 2026, 13:5064+1
2 Sept 2026, 12:5063no change
2 Sept 2026, 11:5063no change
2 Sept 2026, 11:1663first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
9 September 2026
Roblox entity thumbnail
2 September 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.