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[💸UPD] Steal an Employee

[💸UPD] Steal an Employee

A Roblox experience owned by Build a Crew.

SimulatorENofficesteal-a-xbrainrot

Description (written by the developer; not a statement by this register)

💼 Welcome to Steal an Employee! 💼 How to Play: 🏃 Sneak into companies and steal their employees 😱 Escape the boss before he catches you! 🎉 Reveal your new hire — is it a Legendary? 🪑 Seat employees at desks to earn cash 📈 Upgrade desks and expand your office for more income ⚡ Buy speed and cars to run faster 🌙 New rare employees appear every night 🔨 Bonk other players to steal their employees 💰 Collect offline earnings from your vault ✨ Hunt for Secret, Mythic, and Divine employees! 🎮 Supports Desktop, Console, Mobile, and Tablet players 👍 Like and ⭐ Favorite for updates!

Last updated by the developer 5 Sept 2026, 14:24 UTC.

1
playing (measured 5 Sept 2026, 16:20 UTC)
1,541
lifetime visits
95%
liked (1,757 👍 / 91 👎)
1,725
favourites (1119.4 per 1k visits)
24 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
5 Sept 2026, 16:203first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Money
199 R$
2x Training
49 R$
4x Speed
9 R$
2x Speed
3 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

689581.55 September 2026 — 68 % liked15 September 2026 — 95 % liked5 September 202615 September 2026
2 measurements spanning 10 days, net +27. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 64–99 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
15 Sept 2026, 22:5295+27
5 Sept 2026, 22:4868first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.