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[NEW] +1 Keys per second🗝️

[NEW] +1 Keys per second🗝️

A Roblox experience owned by 11 R$ Productions.

Clicker & idleENclickeridlepet collection

Description (written by the developer; not a statement by this register)

🔑 Welcome to +1 Keys Per Second! Gain Keys, unlock massive walls, and discover new worlds! Upgrade your multiplier, collect powerful pets, equip colorful trails, and rebirth to become even stronger! ✨ FEATURES: 🔑 Collect tons of Keys 🔒 Break through Lock Walls 🥚 Hatch and merge powerful Pets 🌈 Unlock Keys and Trails 🏆 Earn Wins and Rebirth 🎁 Claim Daily Rewards ⚡ Use the Auto Clicker and AFK Zones 🌎 Explore new themed areas How far can you unlock? 👍 LIKE the game and JOIN the group for a FREE Auto Clicker! ⭐ FAVORITE the game so you don’t miss new areas, pets, and updates!

Last updated by the developer 31 Aug 2026, 01:03 UTC.

14
playing (measured 31 Aug 2026, 16:30 UTC)
7,013
lifetime visits
94%
liked (32 👍 / 2 👎)
187
favourites (26.7 per 1k visits)
24 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
31 Aug 2026, 16:3016first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Hyper Lucky
499 R$
+5 Pet Equip
249 R$
Super Lucky
199 R$
2x Damage
199 R$
2x Speed
149 R$
Six Hatch
149 R$
Lucky
59 R$
Instant Hatch
59 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Tutorial Master! · progression1,882 · 100.0% win
Secret Pet! · collection1,371 · 100.0% win
Three-Star Pet! · collection56 · 3.5% win
Final Frontier! · progression39 · 2.2% win
#1 Champion! · progression10 · 0.10% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.