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[🦁] Catch a Beast

[🦁] Catch a Beast

A Roblox experience owned by Fly For Dragons Studio.

SimulatorENbeast collectionbase raidingoffline earnings

Description (written by the developer; not a statement by this register)

🐾 Welcome to Catch a Beast! 💸 YOUR BEASTS EARN CASH WHILE YOU’RE OFFLINE! 💸 How to Play: 🐾 Catch wild beasts with a Net Launcher 🚨 Dodge the Guards chasing you 🏃 Bring your beast home before someone steals it 💰 Place beasts in your base to earn cash 🥷 Raid other bases and steal their beasts ⬆️ Upgrade your Net Launcher and Rebirth for huge multipliers ✨ Discover rare beasts, mutations, and evolutions! ⚠️ The rarer the beast, the bigger the payout! 🎮 Supports Desktop, Console, Mobile, and Tablet players 👍 Like & ⭐ Favorite for new updates!

Last updated by the developer 19 Sept 2026, 18:29 UTC.

14
playing (measured 19 Sept 2026, 18:30 UTC)
2,030
lifetime visits
71%
liked (138 👍 / 56 👎)
1,458
favourites (718.2 per 1k visits)
24 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
19 Sept 2026, 18:3014first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 GROWTH SPEED
467 R$
2X Beast Income
399 R$
VIP
279 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome12,514 · 100.0% win
First Catch · collection957 · 0.00% win
Ascendant · progression34 · 0.00% win
Meadow Index · collection4 · 0.00% win
Full Spectrum · collection4 · 0.00% win
Frostpeak Index · collection4 · 0.00% win
Abyssfall Index Book · collection3 · 0.00% win
Emberfall Index · collection3 · 0.00% win
Exclusive Index · collection2 · 0.00% win
Home Keeper · collection1 · 0.00% win
Starfall Index · collection1 · 0.00% win
Master Thief · collection0 · 0.00% win
Master Collector · collection0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

708376.519 September 2026 — 83 % liked29 September 2026 — 76 % liked9 October 2026 — 70 % liked19 October 2026 — 72 % liked29 October 2026 — 71 % liked7119 September 202629 October 2026
5 measurements spanning 40 days, net -12. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
29 Oct 2026, 18:3271-1
19 Oct 2026, 18:3272+2
9 Oct 2026, 18:3170-6
29 Sept 2026, 18:3176-7
19 Sept 2026, 18:3083first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
17 October 2026
Roblox entity thumbnail
10 October 2026
Roblox entity thumbnail
3 October 2026
Roblox entity thumbnail
19 September 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.