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STEAL A VIRAL PHONE

STEAL A VIRAL PHONE

A Roblox experience owned by X999 LUCK SQUAD.

SimulatorENstealingbase defenseroll for rarity

Description (written by the developer; not a statement by this register)

📱 STEAL the most VIRAL phones on the server! 📱 Roll for rare videos, place phones on your base and earn cash every second. Then sneak into other bases and STEAL their best ones! 🔒 Lock your base fast or someone will steal YOUR phones! 🍀 Roll rarer: Mythic → Divine → Celestial → Infinity... and the 🤫 SECRET phone! ✨ MUTATIONS: Golden & Rainbow videos pay way more! 👋 TROLL other players: SLAP, FLUSH and even NUKE them! 🔁 REBIRTH for bigger cash and more phone stands! 🕹️ Arcade, daily rewards and the golden chest! 👍 LIKE the game: new code for EVERYONE at every like goal! 👥 Join the group for a FREE chest! Can YOU steal the SECRET phone? 😱

Last updated by the developer 22 Oct 2026, 23:48 UTC.

0
playing (measured 23 Oct 2026, 07:15 UTC)
1,459
lifetime visits
78%
liked (7 👍 / 2 👎)
7
favourites (4.8 per 1k visits)
24 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
23 Oct 2026, 07:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Sugar Rush Pack
599 R$
2x LUCK FOREVER
299 R$
🤖 AUTO-SELL
199 R$
TURBO ROLL
199 R$
Jungle Pack
199 R$
AUTO-COLLECT
149 R$
Gold Pack
99 R$
Verity Pack
99 R$
Starter Pack
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,198 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.