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Steal a Beast [GO VIRAL]

Steal a Beast [GO VIRAL]

A Roblox experience owned by Megamez.

TycoonENegg collectioncreature hatchingsocial reputation

Description (written by the developer; not a statement by this register)

🥚 Welcome to Steal a Beast ! Build the most valuable egg collection and turn your plot into the place everyone is talking about! 🐣 Collect & Hatch mysterious eggs to discover rare creatures 💰 Grow Your Collection and earn money from the creatures you own 🏃 Train Your Speed to move around the world faster 🏡 Upgrade Your Plot and build a collection worth showing off 👀 Watch Out For Rivals — other players are always looking for their next opportunity 📱 Your Plot Has A Reputation — an in-game social feed reacts to the crazy things happening around you 🚶 Meet Visitors who stop by your plot and react to what they see ✨ Discover Rare Variants with different sizes, rarities and mutations The more valuable your collection becomes, the more attention you attract. Can you build the plot everyone wants to visit? 🎮 Supports Desktop, Mobile, Console & Tablet

Last updated by the developer 12 Sept 2026, 08:51 UTC.

0
playing (measured 12 Sept 2026, 14:33 UTC)
3,361
lifetime visits
68%
liked (41 👍 / 19 👎)
1,209
favourites (359.7 per 1k visits)
24 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Sept 2026, 14:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Jackpot Kill Card
499 R$
Inferno Kill Card
499 R$
2x Money
499 R$
Singularity Kill Card
499 R$
2x Growth
399 R$
2X Gears
399 R$
2x Luck
399 R$
2x Speed Training
299 R$
2X XP
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Scrap · collection9,101 · 0.00% win
Trained · collection8,751 · 0.00% win
First Spin · collection7,321 · 0.00% win
First Win · progression1,609 · 0.00% win
Bounty Hunter · collection423 · 0.00% win
On a Streak · collection360 · 0.00% win
Legendary Pull · progression60 · 0.00% win
Five Stars · collection27 · 0.00% win
Champion · progression12 · 0.00% win
Legend · collection1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

688174.512 September 2026 — 81 % liked22 September 2026 — 69 % liked12 October 2026 — 68 % liked12 September 202612 October 2026
3 measurements spanning 30 days, net -13. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 66–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
12 Oct 2026, 21:3868-1
22 Sept 2026, 21:1669-12
12 Sept 2026, 17:4781first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.