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Choose the Stronger Anime!

Choose the Stronger Anime!

A Roblox experience owned by Epic Party Games!.

SimulatorENanimeteam-buildingbudget-strategy

Description (written by the developer; not a statement by this register)

💥 CHOOSE THE STRONGER ANIME! ⚔️ You have $20 to build the STRONGEST anime team possible! 💸🔥 Choose your fighters wisely — powerful characters cost more, but a balanced team might be the key to winning! 👀 ⚔️ Draft your anime team 💰 Spend your $20 budget 🔥 Pick from popular anime characters 🏆 Compare teams with other players 👥 Play with friends and see who drafts better Will you spend everything on one OVERPOWERED character… or build the ultimate squad? 🤔 ⭐ Favorite the game for updates! 👍 Like the game if you enjoyed!

Last updated by the developer 28 Aug 2026, 01:19 UTC.

32
playing (measured 31 Aug 2026, 18:30 UTC)
11,141
lifetime visits
80%
liked (12,346 👍 / 3,048 👎)
20,591
favourites (1848.2 per 1k visits)
24 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
31 Aug 2026, 18:3031first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
199 R$
2x Cash
149 R$
2x Wins
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Reality Author · progression938,989 · 77.3% win
Bargain Hunter · other654,763 · 54.0% win
Underdog · progression75,143 · 6.9% win
Jackpot · collection48,564 · 4.2% win
Perfection · progression12,920 · 1.0% win
Power Scaler · progression3,263 · 0.30% win
Plush Enjoyer · progression1,243 · 0.10% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 12 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

64807231 August 2026 — 74 % liked10 September 2026 — 64 % liked20 September 2026 — 74 % liked30 September 2026 — 79 % liked10 October 2026 — 80 % liked20 October 2026 — 80 % liked31 August 202620 October 2026
6 measurements spanning 50 days, net +6. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 62–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
20 Oct 2026, 18:3380no change
10 Oct 2026, 18:3380+1
30 Sept 2026, 18:3279+5
20 Sept 2026, 18:3174+10
10 Sept 2026, 18:3164-10
31 Aug 2026, 18:3074first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.