Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Drop and Shoot Balls

Drop and Shoot Balls

A Roblox experience owned by Falling Object Games.

SimulatorENball physicsidle earningsleaderboards

Description (written by the developer; not a statement by this register)

Drop balls. Shoot Balls. Collect Rare Balls. Climb the Boards 🎯 🏆 UNLOCK new boards as you climb, rarer balls the higher you go 🔫 SHOOT balls with weapons to explode them for an instant $ 🌲 SKILL TREE: increasingly powerful unlocks 💰 EQUIP your best balls (up to 9), they earn money every second, passively 🏆 UNLOCK new boards as you climb, better ball pools the higher you go 🌟 REBIRTH for a permanent multiplier, keep your balls and upgrades 👫 FRIEND BONUS in-session 🗓️ DAILY REWARDS streak ⏰ SESSION rewards every 5+ mins

Last updated by the developer 6 Sept 2026, 08:31 UTC.

0
playing (measured 6 Sept 2026, 14:22 UTC)
1,337
lifetime visits
81%
liked (22 👍 / 5 👎)
183
favourites (136.9 per 1k visits)
25 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
6 Sept 2026, 14:221first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

4x Money
199 R$
3x Money
49 R$
2x Money Multiplier
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Ball Is Life · welcome46,919 · 100.0% win
First Drop · progression29,157 · 100.0% win
First Upgrade · progression13,406 · 100.0% win
New Board · progression2,117 · 39.0% win
First Rebirth · progression377 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5781698 September 2026 — 57 % liked18 September 2026 — 75 % liked28 September 2026 — 81 % liked8 October 2026 — 81 % liked8 September 20268 October 2026
4 measurements spanning 30 days, net +24. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 53–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
8 Oct 2026, 19:3581no change
28 Sept 2026, 19:2181+6
18 Sept 2026, 12:2275+18
8 Sept 2026, 12:1857first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.