[?] Mirror Industries Lobby
A Roblox experience owned by Mirror Industries.
HorrorENhorrorloreabandoned facility
Description (written by the developer; not a statement by this register)
“Pennsylvanian Organization ‘Mirror Industries’ Deemed Unsafe for Public, Official Say." It's been almost a year since the first major breach at Mirror Industries, now know as the "Mirror Industries Incident." While the Testing Facility was deemed "unsafe" for public access, the lobby still remains open to those who know where to find it. This familiar lobby now sits abandoned, ruined by time and the events that took place on Hallows Eve. "You know, I still live in regret of what happened during the Incident, but that doesn't mean we can't move forward. We have to do what is right to right our wrongs." - Nathaniel, Founder of Mirror Industries [Timeline 4 - Characterized as the last non-Multiverse related Mirror Industries.]
Last updated by the developer 19 Jun 2025, 06:34 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 12 Aug 2026, 14:34 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.