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+1 Train And Kick A Egg

+1 Train And Kick A Egg

A Roblox experience owned by Orange Carrot.

SimulatorENkick mechanicsurvivaltycoon elements

Description (written by the developer; not a statement by this register)

+1 Train And Kick A Egg 1. Kick the Egg & Roll a animal 2. Survive the tsunami that you've triggered! 3. Place the collected animal on your plot to earn money! 4. Buy weights and train your legs to kick further!

Last updated by the developer 3 Oct 2026, 15:27 UTC.

93
playing (measured 4 Oct 2026, 16:50 UTC)
28,127
lifetime visits
67%
liked (8 👍 / 4 👎)
3,835
favourites (136.3 per 1k visits)
25 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

93103984 Oct 2026, 16:00 — 103 players4 Oct 2026, 16:50 — 93 players4 Oct 2026, 16:004 Oct 2026, 16:50
2 measurements taken within a single day, net -10. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–105 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
4 Oct 2026, 16:5093-10
4 Oct 2026, 16:00103first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome22,247 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 4 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

674 Oct 2026, 16:02 — 67 % liked4 Oct 2026, 16:50 — 67 % liked4 Oct 2026, 16:024 Oct 2026, 16:50
2 measurements taken within a single day. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 66–68 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Oct 2026, 16:5067no change
4 Oct 2026, 16:0267first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.