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A Fishing Trip 🎣[HOW TO FISH]

A Fishing Trip 🎣[HOW TO FISH]

A Roblox experience owned by Catch Fishies.

SimulatorENfishingboss fightshow to fish inspired

Description (written by the developer; not a statement by this register)

- - The game is still in beta, please leave feedback in the group, thank you ❤️ 🐟 Catch and fight fish with your friends! 🐟 Catch and fight fish for cash 💰 Use the money to buy new lures and weapons. 🦀 Defeat challenging bosses 🙏 Survive to return home. - New islands coming soon! - Updates every week! - Play with friends to beat bosses easier! Inspired by How To Fish.

Last updated by the developer 19 Sept 2026, 16:14 UTC.

70
playing (measured 20 Sept 2026, 05:00 UTC)
76,604
lifetime visits
89%
liked (195 👍 / 24 👎)
278
favourites (3.6 per 1k visits)
25 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
20 Sept 2026, 05:0080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

M1911
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome45,097 · 100.0% win
Hungry · other22,599 · 100.0% win
Catch a Fish · collection7,216 · 36.1% win
Easy · progression6,730 · 36.8% win
Big Food · progression5,381 · 27.1% win
Defeat · other4,681 · 20.3% win
Flying · other3,713 · 16.2% win
Classy · progression1,897 · 11.5% win
Burnt · collection869 · 4.9% win
Maxed Out · progression363 · 1.4% win
Victory · progression108 · 0.70% win
360 no scope · other54 · 0.20% win
100,000 · collection34 · 0.10% win
Gluttony · progression20 · 0.10% win
Brawler · progression5 · 0.10% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

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