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A Fishing Trip 🎣[HOW TO FISH]

A Fishing Trip 🎣[HOW TO FISH]

A Roblox experience owned by Catch Fishies.

SimulatorENfishingboss fightshow to fish inspired

Description (written by the developer; not a statement by this register)

- - The game is still in beta, please leave feedback in the group, thank you ❤️ 🐟 Catch and fight fish with your friends! 🐟 Catch and fight fish for cash 💰 Use the money to buy new lures and weapons. 🦀 Defeat challenging bosses 🙏 Survive to return home. - New islands coming soon! - Updates every week! - Play with friends to beat bosses easier! Inspired by How To Fish.

Last updated by the developer 19 Sept 2026, 16:14 UTC.

70
playing (measured 20 Sept 2026, 05:00 UTC)
76,604
lifetime visits
82%
liked (358 👍 / 78 👎)
966
favourites (12.6 per 1k visits)
25 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
20 Sept 2026, 05:0080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

M1911
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome161,400 · 100.0% win
Hungry · other89,200 · 85.0% win
Catch a Fish · collection40,055 · 47.1% win
Easy · progression36,724 · 29.6% win
Big Food · progression26,763 · 21.5% win
Classy · progression23,414 · 31.3% win
Defeat · other22,218 · 22.1% win
Flying · other17,081 · 16.1% win
Burnt · collection4,210 · 2.6% win
Maxed Out · progression1,665 · 1.8% win
Victory · progression604 · 1.1% win
100,000 · collection205 · 0.20% win
360 no scope · other185 · 0.00% win
Gluttony · progression96 · 0.00% win
Impressive · progression43 · 0.10% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

828985.520 September 2026 — 89 % liked30 September 2026 — 87 % liked10 October 2026 — 84 % liked20 October 2026 — 83 % liked30 October 2026 — 82 % liked9 November 2026 — 82 % liked20 September 20269 November 2026
6 measurements spanning 50 days, net -7. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
9 Nov 2026, 05:0282no change
30 Oct 2026, 05:0282-1
20 Oct 2026, 05:0283-1
10 Oct 2026, 05:0184-3
30 Sept 2026, 05:0187-2
20 Sept 2026, 05:0189first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.