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[🐾 3 UPD 🐾]Risky Fruits Pumping

[🐾 3 UPD 🐾]Risky Fruits Pumping

A Roblox experience owned by Risky Games Community.

SimulatorENfarmingmultiplier mechanicsdaily rewards

Description (written by the developer; not a statement by this register)

🍎 Grow Fruits. Pump Them. RISK IT ALL! 🎈 🎁Use the code ''RELEASE'' and ''INFLATE'' on the settigs tab for free rewards!! πŸ‘Next code at 50 likes! Plant seeds, grow crazy fruits, and pump them for HUGE multipliers! But don’t get too greedy... πŸ’₯ 🌱 Buy rare seeds & grow your plot 🎈 Pump fruits and seeds for bigger multipliers πŸ’₯ Push your luck without EXPLODING ✨ Get crazy mutations during special events that happens EVERY HOUR! πŸ’° Harvest & sell your best fruits 🎁 Play every day for rewards & surprises! πŸ“± Available on PC, Mobile, and Tablet πŸ‘ Enjoying Risky Fruits? Leave a LIKE πŸ‘ and FAVORITE ⭐ to support future updates! How far will you risk? 🎈πŸ’₯ (If you have any feedback, join our medias!)

Last updated by the developer 25 Sept 2026, 15:38 UTC.

0
playing (measured 13 Oct 2026, 19:30 UTC)
25,961
lifetime visits
67%
liked (35 πŸ‘ / 17 πŸ‘Ž)
1,210
favourites (46.6 per 1k visits)
25 August 2026
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
13 Oct 2026, 19:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

VIP Pass
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Risky Fruits! 🍎 · welcome21,631 · 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.